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Worms Armageddon

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Worms Armageddon

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35 results found

  1. 1 vote
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    2 comments  ·  Interface  ·  Admin →
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  2. Instead of having to click a button, and cycle through the different weapon settings, I suggest to have an image similar to the <in-game right-click menu> within the game lobby.

    -positioned maybe on the right side of chat, making the chat box smaller
    -weapons with no ammo greyed out/not visible.
    -weapon power indicated by size of weapon (or see below)
    -weapon quantity indicated by a small "x1" or "x2", etc....
    -crate setting indicated by a small stack to the (left) side of the weapon image.
    -Maybe for weapon power, indicated in a similar way to crate, but with (red) boxes…

    4 votes
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    1 comment  ·  Interface  ·  Admin →
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  3. -For missions/training/single/multiplayer
    -Quicker than quitting/"draw round" and starting again
    -should have "yes/no" confirmation
    -Creates seperate replay file

    I can see it being mainly useful for missions, where you aren't pleased with your current standing and just want to restart.

    3 votes
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    2 comments  ·  Interface  ·  Admin →
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  4. How about a little display (maybe next to the timer area) to show the current weapon fuse for nades (1..5) and also a bounce value (+-).

    It would be really helpful in hysteria games where you only have 1 second of reaction time, so knowing what your nades are set to can be beneficial. It could also help in last second calls in wxw games.

    11 votes
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    5 comments  ·  Interface  ·  Admin →
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  5. Add either a border or the original falling pastels to the terrain editor so it's easier to see where you can draw.

    2 votes
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  6. It would be cool if clients could download schemes from the host from within the lobby, rather than extracting them from a replay file.

    I guess it would be limited to saved schemes (i.e. not those which display as [User defined]) which the client does not already have (could be checked using the proposed "Display local name for custom schemes present on local PC" feature).

    1 vote
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  7. The game should scan the scheme folder and calculate hashes for existing schemes. When joining someone's game and the host sends a scheme that is present on the local PC, the game should display the local file name.

    10 votes
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    0 comments  ·  Interface  ·  Admin →
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  8. I would like to add some new features into the Team Editor.
    - Add a button deleting the current team straight to the Options menu.
    - Clean the name fields (in the Create A New Team menu) such as Worm 1, Worm 2 etc.
    - Show:
    1. A flag or computer's level in front of team's name.
    2. Team Rank (percentage) behind team's name.

    0 votes
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  9. Think it would be nice to have smiley's in the ingame chat. Preferably custom smileys @ the size of i.e. the team (flag) visual. And a set of default ones wich can be designed (by me).

    5 votes
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    2 comments  ·  Interface  ·  Admin →
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  10. Seeing how many turns have passed next to the total time could be useful. Maybe sudden death could then be activated after a certain number of turns.

    3 votes
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  11. On the hosting menu, you can't tell which of the teams belongs to which of the joined player. Or vice versa, if you wan't to kick a player that hasn't added his team yet, you have to take a guess. Unfortunatly you often kick the wrong player...

    If there was some come kind of connection between a playername and his team (number, color or name brackets e.g.) things would be much more comfortable.

    5 votes
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    2 comments  ·  Interface  ·  Admin →
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  12. Let's face it: The fact that we cannot see the whole map can be annoying at times. It's even worse for lower resolution monitors but even on a 1600x900 monitor you cannot always see the whole map.

    Here is my idea:
    Let's just have the option (switch it ingame with a hotkey, of course) to show a mini-map.
    This mini-map can display many informations, but the most important is of course the places of the worms which could be indicated with a circle in the team color or something similar.

    I hope you can add this feature and wish you…

    31 votes
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    7 comments  ·  Interface  ·  Admin →
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  13. It would be a little more helpful if we could get to the terrain editor right on the options menu

    2 votes
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    1 comment  ·  Interface  ·  Admin →
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  14. Allow to choose a map from User/SavedLevels directly from the menu before the game (without going into the map editor and loading the map)

    72 votes
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    under review  ·  6 comments  ·  Interface  ·  Admin →
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  15. Sometimes it's not easy to memorize your host's weird weapon power preferences. It would be useful if these settings could be seen in-game too, not only in the lobby.

    Addiotionally, maybe instead of showing the "star-power", the amount of maximum damage could be displayed (or one projectile's damage for multi-projectile weapons like cluster, air strike, etc.)

    13 votes
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    7 comments  ·  Interface  ·  Admin →
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    Damage doesn’t mean anything for some weapons… and most of the time the maximum theoretical damage (considering the RNG may generate any sequence of numbers) isn’t anywhere near the maximum practical damage.

    Also, I’d like to see an idea / concept design of how would power levels would be displayed.

    Update: this idea should be mostly obsoleted by our plans for 4.0 to allow viewing the scheme settings during the game, and the scheme comparator in the game lobby.

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