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Worms Armageddon

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Worms Armageddon

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62 results found

  1. In a game as complex as worms, it is often difficult to describe to your teammate the plan you had in mind. This might be due to weird land formations, lack of good English, or other confusing factors. A team cursor would be an effective tool to properly and accurately communicate to your team. This cursor would be invisible to the enemy team so they can't see what you're trying to map out against them. Is this kind of thing viable? Or is there some kind of gameplay issue undernear that would make something like this impossible?

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  2. Who would like the ability to define the turn order rather then have it always be random? add an extra coloumn of boxes next to the health bias/team colour containing numbers from 1 - 6 determining turn order.

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  3. So say an enemy worm has 5 life left and you sheep him and he loses 60. He should explode much larger then if you use a shotgun to kill him.

    2 votes
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  4. Is it possible to add an option to customize the weapons menu by modifying the menu and shortcuts F1 F2 F3 for example?

    1 vote
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  5. allow to view the whole chat history in a game since it started, by pressing ctrl+page down. so that it scrolls up to the very first message posted in a game.

    1 vote
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  6. 1 vote
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  7. My first game was Worms Reloaded before I found this gem, but in Reloaded the weapon drops would include invisibility amongst other things, and invisibility only seems to be available by adding it to every worms inventory.

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  8. Currently, there are a few schemes that are impossible to play with a CPU. Can this be solved by making CPU's able to abide by unofficial rules, such as Shopper or even Walk for Weapons if possible?

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  9. An option to have action replays in an online game. This feature is available in offline games and usually happens when a player makes multiple kills or calls a replay manually using the R key. I imagine it was disallowed from happening online due to network code and keeping the game short, as was the parachute being removed from crate drops.

    The feature would be best as an option, which would be disabled by default. The host should be able to cancel an action replay using Escape.

    I ask for this option because many times have I wished, during games…

    1 vote
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    What would trigger an instant replay? Just the default conditions? How would they be skippable, if at all? To maintain sync, everyone should be seeing the same stuff. This is probably untrivial to implement even with the simplest answers to those questions.

  10. You could see only starting weapons (no super weapon), not weapons collected from crates. This feature would be cool in Intermediate and Elite. In other schemes it would be quite useless.

    1 vote
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  11. if a Player typed /afk, the crate for him shouldn't spawn, so other will not be able to collect his weapon. maybe also the Skipped turn of him should be just ignored, so the game will not be disturbed in any way of him.

    1 vote
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  12. And click it to alternate between MIN and MAX bounce.

    1 vote
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  13. How about adding ability to toggle worm select while flying on chute.
    Handy feature it would be!

    1 vote
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  14. How about to add ability to turn worm from side to side while falling, jumping. Optional of course.

    1 vote
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  15. Would be cool if we could somewhere in-game see what is the fuse

    1 vote
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  16. What about of allowing the worm to stop using a weapon like flamethrower by pressing space ??

    This could work too in , minigun , uzi etc

    It can be useful for making just a bit of damage when moving the sight dont work.

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  17. Have a key combination to make the Weapon tray not go away (Like with the Chat Box)
    This may take up space and some players may not like it, but that's why it's an option and not a toggle
    - Ctrl+Right Click
    - Alt+Enter
    - Some other combo

    An alternate would be to have a setting that'll open the tray when a crate is picked up

    1 vote
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  18. I think that only harsh hits to the roof should end the turn. Sometimes, when barely hitting the roof, players even lose their turns without knowing what happened. Is there any chance that this will be changed by default, or will there just be an option to change it?

    1 vote
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  19. By pressing space (or some other key) player who already attacked, retreated and dont want to move away can skip the rest of time.
    I think the best solution is space when move normally, and enter when moving with BattyRope, but maybe it should be different to not confuse players.

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  20. Heya. I am Shadow The Worn, and i want WA to have a special DLL file, which will fix the Select Worm utility. The problem of the Select Worm utility is that it makes the worm to pick up the Bazooka early (and the Tab key is not responding). Because of this, Select Worm is kinda buggy (through it usually works well after instailing, updating or resetting the game). The DLL file, which will fix the Select Worm utility, is titled wkSWFix. Once instailed into the folder with Worms Armageddon files, it'll disable autoselect of a weapon when Select Worm…

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