Worms Armageddon

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Worms Armageddon

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  1. "Use appropriate OS directories for user data", please dont force that... make it optional...

    and on the same spirit that there was the "worms on windows 95", at least keep compatiblity with Windows XP.

    1 vote
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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  2. It would be very handy if there was a way for map makers to set the starting position of the mouse on a map. Especially for such maps as big rope race and other large maps.

    It can be tedious if you cant find the start of a map in time, which can have you end up having to restart the game if you cant find it on time.

    Some maps work around this by putting the start in the exact center but this can be difficult to achieve and may not be ideal at all in some cases.

    This…

    3 votes
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    0 comments  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
  3. New stockpiling mode option that enables restocking weapons after every turn.

    This feature would unlock many new schemes possibilities, especially with multishot (sdet) being part of the game in 3.8 patch.

    12 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  4. When making a map, you have to go through the hassle of making the background solid 0,0,0 black and having to dither it to 113 colors. It would be very useful if you could make it so you can just import any PNG without having to do that, and having WA do all the dithering and stuff for you. Would also be very useful to make it so you can have a transparent background PNG work instead of solid 0,0,0 black background as well.

    1 vote
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    0 comments  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
  5. Add a water color feature in the map editor so you can change the color of the water. An option to pick a water color from the map would also be very useful (kind of like Windows 10 accent colors how it picks a color from your desktop background.) e.g. so pink map = pink water. Have it RGB values with a color picker. Maybe even have an option to change water color depending on map types. Or even have an option to make the water change to the color of the current team at play.

    1 vote
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    0 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  6. It could be cool if there was a different type of health crates (for example golden health crates) that would heal your entire team for 10 - 25 health when picked (configurable).

    3 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  7. Make hosting easier. Meaning, !wsdb and !wmdb commands could be replaced with gui which will upload from your files the scheme or map you want.

    Maybe also, the ability to create your own hosting buddy scheme. Saved. So for example, !savemode <name of game mode>. And the next day you just use !host <name of game mode>.

    3 votes
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    0 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  8. hi, i have 2 simple suggestions for better playing experience:

    water line is a problem when you are standing just in the low limit. is very hard to konw if there is ground or u gonna fall down water. so, water line must to be a single wave o line than let to clearly see terrain. or it mustto apperas traslucid.
    the other point is. why don´t you add zoom mouse wheel feature, like WWP or WMD? it, usefull. no more to say, see you

    1 vote
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  9. It would be extremely useful to have some sort of sound output when exporting frames from a replay with /getvideo.

    Currently the only way is to record gameplay sounds and then hope that syncs up with the frame output.

    Exporting the frames is unaffected by lag but this method of capturing sound is not. It will record the extra silence, thus throwing the sync completely off.

    Despite this issue /getvideo is still arguably the best way to record W:A, at least to get the video output.

    Exporting sound would complete the feature and make it easy to have frame perfect…

    3 votes
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    0 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
  10. Currently, there are a few schemes that are impossible to play with a CPU. Can this be solved by making CPU's able to abide by unofficial rules, such as Shopper or even Walk for Weapons if possible?

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  11. There are many game schemes that have grown popular and are well-established among the WA players, yet enacting their rules still remains reiiant on informal agreements made between the players, who need to oversee the match and pay attention to whether everyone follows them or not. Having the game engine support for this would be a great feature to implement, and would make the game even more enjoyable.

    6 votes
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    2 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  12. Heya. I am Shadow The Worn, and i want WA to have a special DLL file, which will fix the Select Worm utility. The problem of the Select Worm utility is that it makes the worm to pick up the Bazooka early (and the Tab key is not responding). Because of this, Select Worm is kinda buggy (through it usually works well after instailing, updating or resetting the game). The DLL file, which will fix the Select Worm utility, is titled wkSWFix. Once instailed into the folder with Worms Armageddon files, it'll disable autoselect of a weapon when Select Worm…

    0 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  13. mic? communication

    4 votes
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    0 comments  ·  Sound and music  ·  Flag idea as inappropriate…  ·  Admin →
  14. Maybe it is impossible or Team17 woudln't agree with this idea, but, if company (with Cybershadow) will agree (or it is able to do it in rewritten engine), it'll be fun to play with player, that have team of worms with not the same weapon select, different health, etc.
    And I'll guess nobody will agree with this idea, especially Cybershadow with Team17, due to Worms "standards"

    *I mean worm options (health, treat time after using or dropping weapon, how long can you move your worms, availability to move your worms, ammo stocking, positioning)

    3 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  15. sometimes it happens that you must teleport manually, when map is too big and too many worms. xd

    1 vote
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  16. Is possible to add missions for multiplayer like WWP, also add support for the misison editor or allow for the game to have not stuff for the mission hardcoded...

    2 votes
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    0 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  17. maybe for rope races where you have 10 seconds left and come to a huge 20 seconds climb, you skip a turn so those 10 seconds are not lost

    3 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  18. From interview with T17 about WMD as e-sports:
    "Maybe we would explore that and maybe we take a leaf out of Team Fortress’ book and have the map symmetrical so everyone gets a fair advantages."
    Therefore this suggestion to WA: ability to mirror (one side of a) random map, as to make a map that is identical on both sides.

    Could be nice for schemes like elite.. or just to have an easy way of creating a fort-like map out of maps that aren't designed to be.

    1 vote
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    0 comments  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
  19. 1 vote
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  20. You should add the ability to upload Maps Mods and Addons to the Steam Workshop
    Also it would be great to see Achievements and Steam Trading Cards
    (If a game has Trading Cards there is more chance people will buy it)

    2 votes
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    1 comment  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
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