Skip to content

Worms Armageddon

Welcome to our semi-official suggestion forum. Do you have an idea? Do you recognize a good idea when you see one? We want to hear from you!

Worms Armageddon

Categories

JUMP TO ANOTHER FORUM

  • Hot ideas
  • Top ideas
  • New ideas
  • My feedback

35 results found

  1. "Use appropriate OS directories for user data", please dont force that... make it optional...

    and on the same spirit that there was the "worms on windows 95", at least keep compatiblity with Windows XP.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. You should add the ability to upload Maps Mods and Addons to the Steam Workshop
    Also it would be great to see Achievements and Steam Trading Cards
    (If a game has Trading Cards there is more chance people will buy it)

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  3. For example most of newbies struggling to understand WA schemes like Shopper, WxW etc. when they join WormNET for the first time. Not everyone knows about WKB. A wormpedia in WA that explaing stuffs like this in several languages would be nice.

    0 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  4. It would be great to have a everything been logged.
    Lobby activity, map changes, etc.
    For example i really need to see what map changes my opponent did.
    If hoster changes a game parameters (terrain type, map, complexity) i want to see that in a game log after the game.
    Because now its impossible to track if hoster abuses his power to change game parameters to his advantage on my move.

    5 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    3 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  5. How about you allow us to choose the size of the weapon selection menu?

    On 16:9 resolutions it is quite unreadable to me, if possible, I wish I could scale the size of that menu.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  6. A health bar like in Worms:Revolution, where it is split up so you can see the health of each worm and how much worms each team has at quick glance.

    6 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  7. Yes, I know this is crazy for the game this old, but why not? With this whole new idea of operating Windows 8 with touch screen of convertible tablets/laptops.

    It would require of course desigining of some new gestures (some can be taken from Win8, i.e. sliding finger from right border) and some additions to interface, i.e. places where you can tap for jump or shoot. And there is this aiming thing...

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  8. When I a edit a level, I like to pick a theme for it, but to normally find the one I want it takes a lot of pointless cycling. Is there anyway a list format could be implemented as to find the theme I want very quickly from the level editor?
    List format would also benefit in the team editor when you are picking your super weapon.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  9. It would be nice to be able start the Worms Armageddon executable with (very flexible) parameters, so it becomes possible to write custom frontends for the game.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  10. Sometimes those windows won't go away for a very long time and you can't either minimize game or close it with Alt-F4. It's not nice to press Ctrl-Alt-Del, launch Task Manager and terminate WA process all those times.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  11. "Bazoka" and "Paracaías" as they appear in the upper part of the screen when you pick up or select them, should be translated to "Bazooka" or "Bazuca" and "Paracaídas" like they appear in the weapon selection tab.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    2 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  12. In most schemes we already know which weapons are available during turns, so this isn't really an important issue.

    There are now however a large number of players playing the Rubberworm scheme "Kaos", it has its own league and community. During a game of Kaos players will collect many weapons from crates, and are able to use as many weapons as they like during their turn. With the inclusion of "real time worms" in 4.0, I feel this feature would be very useful for that too.

    The problem is that players need to stop moving in order to view their…

    7 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  13. It's quite annoying to accidentally click there when clicking the exit button. There should be either a way of disabling this through the advanced options menu, or disable it completely.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  14. IIRC the previous version 3.6.29.0 had the cursor blink rate follow the system setting, but the latest one 3.6.31.0 blinks even though on my system the cursor blink rate is set to None.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  15. The chat window moving the camera can be disruptive to gameplay. The camera should never move when the chat window is opened or closed, no matter what's there.

    1 vote
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    1 comment  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  16. Tiny improvement you could add before releasing new beta. Pressing "context menu" key would show wep menu ingame, so player will see available weps w/o having his hand off keyboard. Could be very useful in fast-paced gamemodes.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  17. It would be nice to be able viewing our replays directly from game without exiting. There should be a menu section for that with the replay preview pics and names as well.

    0 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  18. I'm using a 17" wide screen laptop display with the game resolution set at 1280x720. The chat font size is very small and I need to get really close to read it. Can we have an option to increase the font size? The LargerFonts registry setting doesn't apply to chat, and makes the other fonts too large on my screen, so a separate option would be great.

    4 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    0 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  19. My small feature request
    http://img534.imageshack.us/img534/3355/wanetworklobby.png
    When I roll-over the player list in the multiplayer lobby, it only says "The players in the current game" at the bottom of the screen.

    Why not say something like " The players in the current game. RIGHT-CLICK to send private messages or (for hosts) CLICK to kick the player. "?

    2 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    2 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  20. This is what Starcraft has done:
    http://img402.imageshack.us/img402/4149/scscrnshot021910130827.png

    A text message can be shown AFTER the screenshot is taken and saved successfully.
    Of course, the message should be in the chat box. If there's no chat box (i.e. in the main menu), then no message will be shown.

    3 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    3 comments  ·  Interface  ·  Admin →
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
← Previous 1
  • Don't see your idea?