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Worms Armageddon

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Worms Armageddon

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305 results found

  1. Add a new standard scheme which randomizes the game settings, but it should be limited to keep the game skillful.

    7 votes
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  2. What i mean is, when your online, and when you get crate spy, you can only see on your turn. It would be better (in my opinion) if it could be on, even when its not your turn, and when all your teams dead too!

    3 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  3. Sometimes the alt+supr option (names transparency) is just useless when you want to see the energy or name of worms that are piled together. You know that when a worm performs an action (like moving under the control of a player, or a passive animation like eating a bit of soil) that worm sprite (including the name) will be brought to the top, in front of the sprites of the other worms of the pile.
    If there was a hotkey that could "bring to top" the sprite of one worm (even if it is randomly selected) you could check the…

    4 votes
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  4. Allow animated GIF's too. That would be good.

    8 votes
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    3 comments  ·  Teams  ·  Admin →
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  5. I think that water colours other than blue should be re-enabled. The game should detect the names of the folders that are in the Water folder, and use the "Water.dir" file from whichever one is selected.

    8 votes
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    6 comments  ·  Maps  ·  Admin →
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  6. Soil-background is very disturbing behind the soil if someone plays with black background instead of clouds and snowflakes etc. Add an option with no soild background.
    It would be useful for Elite, Team17 and some another schemes too.

    5 votes
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    2 comments  ·  Graphics  ·  Admin →
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  7. If you are on the rope, chute or jet pack an icon of the weapon you selected will be inevitably shown (unless your inventory is empty), blocking your ability to see what is behind it.
    Please add an option to let players remove that icon if they want to.

    3 votes
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    under review  ·  1 comment  ·  Graphics  ·  Admin →
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  8. Add either a border or the original falling pastels to the terrain editor so it's easier to see where you can draw.

    2 votes
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    0 comments  ·  Interface  ·  Admin →
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  9. Like in starcraft where a majority of people have to vote to boot a lagger, if all players type "/kick username" (or the player's #, like with wormkit's kicking feature) into the chatbox then that player is dropped. It would be harder to abuse this than when only the host has the kicking authority. This way even one person could refuse to kick, which would prevent the kicking of someone who doesn't really deserve it (ie: they're slightly noobish).

    1 vote
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  10. Add the possibility to add more sounds for a single action in the soundbank. When the action is taken game would randomly choose one of the sounds associated with that action.

    14 votes
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    2 comments  ·  Teams  ·  Admin →
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  11. On shots that are really touch-and-go but you're sure you can make, its often gutting that you miss and can't recreate the conditions to try again. A feature to 'rewind' or reset the worms, landscape and wind to what it was before the shot was taken (i.e. allow it to be taken again) would be great for practice. Obviously only applicable to single player/fun games.

    5 votes
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    1 comment  ·  Gameplay  ·  Admin →
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  12. It would be cool if clients could download schemes from the host from within the lobby, rather than extracting them from a replay file.

    I guess it would be limited to saved schemes (i.e. not those which display as [User defined]) which the client does not already have (could be checked using the proposed "Display local name for custom schemes present on local PC" feature).

    1 vote
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    0 comments  ·  Interface  ·  Admin →
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  13. For example, if you Teleport on top of a Ultilty Crate and you get Double Damage, you won't be able to use it as it will end your turn.
    But if you can carry it into the next turn, you will be able to utilize this Ultility properly.

    3 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  14. If an option to hear custom soundbanks online is implemented, maybe you could make it so each worm can have its own sounds? So a Simpsons team can have worm "Homer" with Homer sounds, "Bart" with Bart sounds...

    18 votes
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    8 comments  ·  Teams  ·  Admin →
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    This will increase the size of the soundbanks eight-fold, though…

    Also – not before 4.0 (soundback downloads require protocol changes, should go in background even during the game, and there needs to be in-game UI to mute a player’s sound bank).

  15. List of worms (names) of each player, each event contain name of worm

    add info about events:
    - crate (health) collected, crate fallen
    - worm died
    - player is out of the game
    - walking (+time), and jumping

    unify the log format - to make it suitable for program processing - especially info about the winner.
    The end goal of this additions is to create the database of games and the program wich would work with this database and calculate different game statistics

    9 votes
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    3 comments  ·  Replays  ·  Admin →
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  16. The game should scan the scheme folder and calculate hashes for existing schemes. When joining someone's game and the host sends a scheme that is present on the local PC, the game should display the local file name.

    10 votes
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    0 comments  ·  Interface  ·  Admin →
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  17. Think it would be nice to have smiley's in the ingame chat. Preferably custom smileys @ the size of i.e. the team (flag) visual. And a set of default ones wich can be designed (by me).

    5 votes
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    2 comments  ·  Interface  ·  Admin →
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  18. Let's face it: The fact that we cannot see the whole map can be annoying at times. It's even worse for lower resolution monitors but even on a 1600x900 monitor you cannot always see the whole map.

    Here is my idea:
    Let's just have the option (switch it ingame with a hotkey, of course) to show a mini-map.
    This mini-map can display many informations, but the most important is of course the places of the worms which could be indicated with a circle in the team color or something similar.

    I hope you can add this feature and wish you…

    31 votes
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    7 comments  ·  Interface  ·  Admin →
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  19. This mode would be very fun :) If the Sudden Death is begun, the game become changeable. Players can have either good or bad luck on their turn.
    1. Mines change their fuse from 0 to 5 every turn.
    2. Wind alters its direction during player's actions. Every 15 seconds.
    3. Crates, mines and barrels can suddenly explode (randomly).
    4. Water goes up and down.
    5. Worms' health alters too, from 0 to 255.
    6. Weapons' amount, power, delay and crate percentage change costantly.
    And more...

    4 votes
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  20. Don't know if it's possible to make it so your worms can wear hats into battle. I would love that feature in Armageddon!

    6 votes
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    1 comment  ·  Teams  ·  Admin →
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