305 results found
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Allow edditing of team weapon's power, ammo and delay
In this way when playing a scheme that has the team weapon mode on (Elite, Intermediate, Pro), the nowadays useless weapons (moles, granny, sheeplauncher) could be editted to be just as good as the more popular ones for that particular scheme.
5 votesSupport for per-team ammo and perhaps delay is currently supported by the W:A engine, as seen in missions – thus, this will be made available when support for user-made missions will be added. I’d rather leave out per-team weapon power though.
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Add specialized CPU's (Shopper, Hysteria bots...)
Currently, there are a few schemes that are impossible to play with a CPU. Can this be solved by making CPU's able to abide by unofficial rules, such as Shopper or even Walk for Weapons if possible?
0 votes -
Ending time for retreat by pressing a key
By pressing space (or some other key) player who already attacked, retreated and dont want to move away can skip the rest of time.
I think the best solution is space when move normally, and enter when moving with BattyRope, but maybe it should be different to not confuse players.0 votes -
Change background for single player missions
Single player missions have snow-themed background. It would look better if the background was themed depending on the level. I mean the pirate level (such as Island antics) should have pirate background and so on.
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Improve the team editor
I would like to add some new features into the Team Editor.
- Add a button deleting the current team straight to the Options menu.
- Clean the name fields (in the Create A New Team menu) such as Worm 1, Worm 2 etc.
- Show:
1. A flag or computer's level in front of team's name.
2. Team Rank (percentage) behind team's name.0 votes
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