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Worms Armageddon

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Worms Armageddon

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47 results found

  1. WA could use an open text-based format (like XML or INI). And such files would be placed in folder like <WA>\User\Languages.
    You could go one step farther and leave in WA.exe only English texts and externalize all the other languages.
    Of course it would require full Unicode support (which I suggested separately).

    6 votes
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  2. It would be great if there could be a setting (even just a registry setting) to skip all the intro screens and the title screen at the beginning of the game, and just go straight to the main menu.

    3 votes
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    0 comments  ·  Interface  ·  Admin →
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  3. I know, these improved timers and all the information open in replays are really useful, but why don't we make them removable? That would make videos look better. I would like my video to look like this: http://www.youtube.com/watch?v=IqW1ZkYtqV4&feature=related

    1 vote
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    1 comment  ·  Interface  ·  Admin →
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  4. It's annoying to see people join a game called "Fort" and then watching them place their worms on your ground. If we could have automatic placement of worms it would seem more of a fort game to others. WA people don't really play forts, so either make it a native option or put WWP in widescreen .. Thanks

    3 votes
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  5. Make it possible to play the game with right colors in Windows 7 by running the game without explorer.exe.

    More info:
    http://www.voimalaitos.org/index_en.php?page=fix_colors_w7
    see: solution #2

    2 votes
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    0 comments  ·  Graphics  ·  Admin →
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  6. Useful for "what if" community purposes: you can then replicate (to an extent) an in-game situation from the replay to "prove that alternative moves are possible", "test that a suggested shot could not be done", "show a more elegant stategy to face the next turns", etc.
    This would obviously be only useful with Replays that have indestructible terrain disabled.

    8 votes
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    0 comments  ·  Replays  ·  Admin →
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  7. /ts - test stuff

    With TS on you can surf properly, your worm bounces on the water, then you can fire a rope with 'enter/return'.

    /surf - surf mode

    • Enable rope bounce.

    • Lower the water friction, or increase rope speed, so you can bounce further.

    • If you can.. make it so you can fire the normal rope with space after the bounce, i.e. the angle switches direction.

    4 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  8. Maybe up to 10 - for rubberworms low gravity schemes etc

    1 vote
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  9. It would be cool if we could resize the pinned chat-window while playing. So change the number of lines LOWER!
    I think now its too height and that can disturb players especially in 1024x768 or lower pixel number.
    It would be very useful for 2vs2 or 3vs3 games

    4 votes
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    3 comments  ·  Interface  ·  Admin →
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  10. Have a notification sent to the desktop from the game lobby, if you have gone to desktop and the host wants to start (maybe put a button for the host to press, or make it an automatic alert with an adjustable time limit to respond ).

    We need this because sometimes other people wait for someone else, or they take ages to download the map.

    1 vote
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    0 comments  ·  Interface  ·  Admin →
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  11. When the user sets the chat window to a certain height (Ctrl+Up/Ctrl+Down) and/or pins the chat window (Ctrl+Page Down), the chat window should remember the user's preference between games and not revert to the default settings at the start of each game.

    15 votes
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    completed  ·  2 comments  ·  Interface  ·  Admin →
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  12. This feature makes a worm respawn at the last place it stood if it falls in the water. This feature allows mapmakers to create rope races that require perfection, but allow players to try many times without starting over from the beginning.

    This is already a feature of wkRubberworm, but I don't want to have to discriminate against players who don't have that module. It could be added through a command like /antisink.

    5 votes
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  13. I just think it'd be nice to have a timestamp on the messages in the in-game chat. In IRC and IM I often use them to judge how likely someone was replying to what I'd said or just saying something irrelevant to that. Not an essential idea but could be done either on actual time or just show the game time when comment was said.

    2 votes
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    1 comment  ·  Interface  ·  Admin →
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  14. Two alternative features:
    1. having sudden death with worm selecting option being kept
    or
    2. water rising without going into sudden death.

    <infinite Worm Selects (the weapon) is not a solution because they can be used many times in one turn and this would change the gameplay too much>

    8 votes
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  15. I suggest ou guys open all info in replays. I mean i wanna see weapon tabs of players... I wanna know whats in crates

    4 votes
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    0 comments  ·  Replays  ·  Admin →
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  16. This option is a bit different than the already "always center worm option". However it takes it a step further. This options would allow the screen to actually move with the worm because the worm is suppose to be always centered. For example, whenever you hit the Home key on your keyboard is automatically centers the worm. However, if you actually hold down the Home key your worm will always be centered so the screen moves with the worm, it's quite nice actually. Could an option like this be implemented, instead of having to tape down my Home key?

    17 votes
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    3 comments  ·  Gameplay  ·  Admin →
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  17. It would be nice to be able to keep an eye on the weapons situation during a replay.

    7 votes
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    completed  ·  2 comments  ·  Interface  ·  Admin →
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  18. Add the possibility to create a new game with the same players,that means you dont have to close the game and rehost it to allow more people to join.

    18 votes
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  19. For a game like Time Trial Rope Race, removing wind would help eliminate the only luck factor in the scheme.

    26 votes
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  20. 13 votes
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    completed  ·  3 comments  ·  Interface  ·  Admin →
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