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Worms Armageddon

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Worms Armageddon

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305 results found

  1. sometimes it happens that you must teleport manually, when map is too big and too many worms. xd

    1 vote
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  2. Is possible to add missions for multiplayer like WWP, also add support for the misison editor or allow for the game to have not stuff for the mission hardcoded...

    2 votes
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  3. I've seen that you're supporting the Fiddler in version 4. In addition to that, why not support Project X? It's the same software, just with more additions.

    5 votes
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  4. maybe for rope races where you have 10 seconds left and come to a huge 20 seconds climb, you skip a turn so those 10 seconds are not lost

    3 votes
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    0 comments  ·  Scheme options  ·  Admin →
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  5. From interview with T17 about WMD as e-sports:
    "Maybe we would explore that and maybe we take a leaf out of Team Fortress’ book and have the map symmetrical so everyone gets a fair advantages."
    Therefore this suggestion to WA: ability to mirror (one side of a) random map, as to make a map that is identical on both sides.

    Could be nice for schemes like elite.. or just to have an easy way of creating a fort-like map out of maps that aren't designed to be.

    1 vote
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    0 comments  ·  Maps  ·  Admin →
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  6. You have to place just the first worm, and all your worms of the team are placed there. Useful for races scheme like TTRR, Big RR, Bungee Race, etc. Even CTF. Could be an option in the host lobby like /ap (auto place). This is different than to mark an area on the map editor or something. Every player choose where to put their entire team.

    43 votes
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  7. 1 vote
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  8. You should add the ability to upload Maps Mods and Addons to the Steam Workshop
    Also it would be great to see Achievements and Steam Trading Cards
    (If a game has Trading Cards there is more chance people will buy it)

    2 votes
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    1 comment  ·  Interface  ·  Admin →
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  9. Introduce a New weapon called "Super Fart". which fires in the opposite direction.
    So if enemy worm is in front, worm should face opposite direction to use Super Fart weapons.
    worm should do a jiggle and giggle before Fart sound and it should hit like a baseball Bat.

    3 votes
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    1 comment  ·  Gameplay  ·  Admin →
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  10. In WMD the global lobby chat is also accessible in the game lobby. Would be nice to have this in WA as well, so that you can call out a buddy who's left behind in #AnythingGoes without needing to exit the game lobby or switch to snooper. And also to advertise open spaces when nobody joins up.

    1 vote
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  11. This could be done using external servers and by selecting a player (with F1,F2 etc.) and then pressing down a button while talking (next time you press the button you will talk to the same person that you have selected)

    2 votes
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  12. Let someone reconnect from a network drop and let the hoster decide to pause the game and wait for the person, or continue without the person who dropped out.

    2 votes
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  13. The Steam version of the game and even the accompanying FLAC soundtrack includes the awful quality music from the original PC version, with a sample rate of only 16 kHz! The music from the PS1 version is full CD quality (44.1 kHz) and sounds much better. The .WAV files in the DATA\Streams folder of the Steam version of the game can be replaced with the .WAV files from the PS1 disc image without problems.

    Why not include the higher quality music files with the Steam version?

    7 votes
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  14. Seeing default blue water 24/7 is quite boring. How about an option to keep acid mode enabled without a need of typing /h2so4 each time I start W:A?

    3 votes
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    0 comments  ·  Graphics  ·  Admin →
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  15. allow to view the whole chat history in a game since it started, by pressing ctrl+page down. so that it scrolls up to the very first message posted in a game.

    1 vote
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  16. We will have a worthy addition to the game in my opinion :)

    7 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  17. parallax scrolling availability

    1 vote
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  18. 1 vote
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    0 comments  ·  Gameplay  ·  Admin →
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  19. We know that the wind can go left & right. What if it can blow up & down? Of course this have to be an optional setting in the option menus.

    7 votes
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    1 comment  ·  Gameplay  ·  Admin →
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  20. My first game was Worms Reloaded before I found this gem, but in Reloaded the weapon drops would include invisibility amongst other things, and invisibility only seems to be available by adding it to every worms inventory.

    1 vote
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    0 comments  ·  Gameplay  ·  Admin →
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