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Worms Armageddon

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Worms Armageddon

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305 results found

  1. By default, the angle is set to 0 degrees (horizontal aim). But what if I need to set 45 degrees?

    For roping it is better to have horizontal aim for sure, but it would be really nice to have diagonal aims for fast-paced schemes like Hysteria, BnG, and other related schemes.

    P.S. bring the auto reaim from /ts as a scheme option :D

    3 votes
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  2. I guess it's obvious, but it's so important, that I had to pay attention, just in case.

    Imo project x is good wxw example, but attack should be blocked unless walls completed and possible only from rope.

    Sheep race should have automatic checkpoint detecor.

    etc.

    6 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  3. I always thought it would be a blast if players could select the skin color of the worms on their team. Maybe just variants of brown and pink if we want to stick with the worm feel. But whats wrong with purple and green worms? I think it would just be a nice change of pace.

    Also what if each player could add little hat sprites to customize their appearance (the hats would have to go transparent to not mess with game mechanics). Maybe an option to add eye lashes or a mustache? My wife would like to see some…

    4 votes
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    1 comment  ·  Graphics  ·  Admin →
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  4. There is a limit for all the flags used on Worms Armageddon and as far as I'm concerned, you don't have a possibility to choose from more than 150 installed flags while creating/modifying any team on WA. I think the same goes to fanfares and soundbanks but only experienced such a limit when speaking of flags. I would like to create myself a grand collection of various flags (mostly national) but I'm not able to since the issue.

    10 votes
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    planned  ·  0 comments  ·  Teams  ·  Admin →
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  5. Disabled by default, this option would be configurable before the game begins.

    It would increase the overall speed of play and encourage riskier (faster) roping in schemes such as shopper.

    3 votes
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    1 comment  ·  Gameplay  ·  Admin →
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  6. You could see only starting weapons (no super weapon), not weapons collected from crates. This feature would be cool in Intermediate and Elite. In other schemes it would be quite useless.

    1 vote
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  7. 7 votes
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  8. For example most of newbies struggling to understand WA schemes like Shopper, WxW etc. when they join WormNET for the first time. Not everyone knows about WKB. A wormpedia in WA that explaing stuffs like this in several languages would be nice.

    0 votes
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    0 comments  ·  Interface  ·  Admin →
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  9. Since you rejected both WKB integration and Wormopedia, you're leaving new players in the dark. Why not give access to the manual in-game? That way, you can attract more new players and make them pros much faster.

    3 votes
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  10. PLEASE make it so you can customize weapons like in worms2 or fiddler, if you make even more customization, i will be even happier! Also, here's a question, you are still working on 4.0, right?...

    3 votes
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  11. 6 votes
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    1 comment  ·  Gameplay  ·  Admin →
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  12. A lot of hardcore gamers think up plans of what they want to do several turns before, so why not add a scribble feature so they can quickly note down on the screen what they want to do? Also, the scribbles can be toggled with a hotkey and the scribbles can't be seen by others (when online).

    4 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  13. This would make fort games much better. These options would be the same as Worms Forts, but with these changes.
    1. Add all the options currently in the game
    2. Scheme creators pick the look of the buildings
    3. Two sides at maximum (Due to the limitations of 2D graphics)
    4. Scheme creators pick which weapon would require which building
    I hope you implement this!

    3 votes
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    0 comments  ·  Scheme options  ·  Admin →
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  14. Worms speeches in Games can be very annoying.
    Please make an Option that we can disable Worms speeches,
    but let Rope/Weapon Effects enabled.

    1 vote
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    0 comments  ·  Sound and music  ·  Admin →
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  15. Usually when we play on wormnet or local and one of the players get disconnected or desync appears due bad connection which one of those happens for many reasons, then this player can't join back to the game, this is not good.

    I have several ideas.
    1. Better synchronization of the netplay code, also when one of the players gets dropped game automatically to pause up for some amount of time which host defined to give opportunity to the player to rejoin again.
    2. If player do not get back after that period of time, then cpu takes his place.…

    3 votes
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  16. I know almost too small to make it worth adding but for some reason it bothers me that the Worms CPU players dont have a "thinking" animation like they do in WWP, they just stand there with the Bazooka.

    If you dont know what I'm talking about, here's an example video http://www.youtube.com/watch?v=noeC6rrEpeM @0:24 or @0:57 (couldn't find a better quality)

    So it would be nice if this could be added as a standard animation in the next update, since it doesnt seem to affect anything (besides of having one more animation to display) I think it's not too much to…

    4 votes
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    1 comment  ·  Graphics  ·  Admin →
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  17. Add missions for 2-4 players and that they will be available in online and lan, or if there will be mission editor/creator for WA, allow it that you can build missions for 2-4 players and give then play with them in online and lan.

    12 votes
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    2 comments  ·  Gameplay  ·  Admin →
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  18. It would be great to have a everything been logged.
    Lobby activity, map changes, etc.
    For example i really need to see what map changes my opponent did.
    If hoster changes a game parameters (terrain type, map, complexity) i want to see that in a game log after the game.
    Because now its impossible to track if hoster abuses his power to change game parameters to his advantage on my move.

    5 votes
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    3 comments  ·  Interface  ·  Admin →
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  19. Though it's probably asking for a bit much and not something you care to work on, I think it'd be awesome if all of Worms 2 and Worms World Party could be integrated into Version 5.0 or further, so that the entire Worms Triple Pack would use a single binary and the updated engine. And possibly convincing Team 17 to re-release the Worms Triple Pack on Steam.

    12 votes
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    2 comments  ·  Gameplay  ·  Admin →
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  20. 1 vote
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    2 comments  ·  Admin →
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