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Worms Armageddon

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Worms Armageddon

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305 results found

  1. There are a bunch of missions in Worms 2, and for those who own it, it'd be great to play it in an updated engine such as Worms Armageddon 4.x

    1 vote
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  2. When sound hunting in a movie or video game clips, it often happens we have to pick among a couple clips for 1 reaction. It would be nice if we could put more than 1 clip for 1 reaction.

    Example:
    KAMIKAZE(1).wav: "Good bye cruel world"
    KAMIKAZE(2).wav: "I must go, my people need me"
    KAMIKAZE(3).wav: "TORA TORA TORA"

    The soundfiles would be randomly picked or cycled.

    '(number)' is just an example format. I think by now you understand what I mean.

    1 vote
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  3. We should be able to "lock" i.e. "PIN" the Weapons Menu in place so that we can see all the weapons all the time or till we decide to hide it again.

    4 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  4. Retreat time settings specific for:

    1 - Jet Pack (seconds and fuel)
    2 - Parachute (seconds)
    3 - Rope (seconds)
    4 - Bungee (seconds)
    5 - Drop-and-Run weapons [dynamite, mine, etc] (seconds; this way it will not be always 5sec)

    1 vote
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    0 comments  ·  Scheme options  ·  Admin →
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  5. I would like to be able to automatically change my flag/grave depending on my team color.
    Also I'd like to be able to set a folder as my flag/grave and everytime I start a game it choose one randomly.

    6 votes
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    0 comments  ·  Teams  ·  Admin →
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  6. Login as other online games, and assign to user account statistics: how many times the player has played, how many times won, how many times left from the game.

    4 votes
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  7. this annoyed me since day 1: if you select chute or anything else before you pick up a crate in t17, it will show "parachute" on top of the map and not the weapon i picked up. first problem is, that you might not have the time to right click and check what you got and the second problem is that you have to search for the weapon if you already got like 10 weapongs in your inventory. should be fixed. lets see if it happens. shouldn't be a too big deal.

    and is it possible that your opponent doesn't…

    3 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  8. A friend of mine and I had problems connecting to games hosted normally, so for a long time we used HostingBuddy. Nowadays we are able to host games and connect to each other in the normal way, but I really miss the handy commands that hostingbuddy understood, such as !wmbd xxxx and !wsdb yyy (and many more).
    Is it possible to make worms understand these commands even when the game is hosted the normal way?

    5 votes
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  9. A new Sudden Death mode
    every Round in Sudden Death came a small Armageddon (1-15 maybe more) meteoroid´s

    18 votes
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  10. Similar to Worms 4: Mayhem

    1 vote
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    0 comments  ·  Scheme options  ·  Admin →
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  11. As of 2013, Armageddon's AI is VERY outdated. It wouldn't be a bad idea if its AI could be improved. Since it's already very accurate at high levels, it's probably the only thing that shouldn't be changed:

    • Grenades: The AI never takes bouncing into account. I don't think making that happen could be very difficult (As Reloaded and Revolution's AI pulls impossible grenade throws with little effort). While it cannot use fragmented grenades (Cluster Bombs, Banana Bombs) well either... they are too random, so it's understandable (High-level AI could put Cluster Bombs and Banana Bombs just under the target, as…
    6 votes
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  12. Caveshoppers are popular in TUS atm (shopper maps in the WA level editor by editing a cave). It's nice to have a few objects in them, but quite often the objects are blocking paths or are in other undesirable places. It would be nice to be able to remove objects that are messing the map up, while maintaining those that are nicely placed.
    And possibly... be able to add/move/replace objects.

    3 votes
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    5 comments  ·  Maps  ·  Admin →
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  13. if a Player typed /afk, the crate for him shouldn't spawn, so other will not be able to collect his weapon. maybe also the Skipped turn of him should be just ignored, so the game will not be disturbed in any way of him.

    1 vote
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    0 comments  ·  Gameplay  ·  Admin →
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  14. A gamepad option should be implemented and it should support controllers with POV and Z-rotation.

    22 votes
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  15. How about you allow us to choose the size of the weapon selection menu?

    On 16:9 resolutions it is quite unreadable to me, if possible, I wish I could scale the size of that menu.

    1 vote
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    0 comments  ·  Interface  ·  Admin →
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  16. The idea is that the player could create own texture in worms armageddon and use it later.
    Is it possible to do something like that?

    6 votes
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    2 comments  ·  Maps  ·  Admin →
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  17. would be nice if you could see how many players are in a game when you are in lobby

    3 votes
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  18. And click it to alternate between MIN and MAX bounce.

    1 vote
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    0 comments  ·  Gameplay  ·  Admin →
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  19. In this feature HostingBuddy would be also hosting Project X schemes & User Project X schemes.

    !pxhost schemename <ctf, jump race, glide race, rope race, normal, normalFoW) and the HostingBuddy hosts the selected scheme.
    That's All

    Signed
    Matti player from WormNET

    Contact: mgos307@gmail.com

    5 votes
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  20. In Worms 2 when dud mines were firepunched, baseball batted, (probably dragon ball too), and apparently grave explosions would reactivate them/set their timer off. I always thought it was fun to firepunch a dud mine into someone to set it off... So: could this be a scheme option?

    Also, maybe the probability of dud mines could be adjustable (so you could have a map filled with dud mines to bat around or something).

    15 votes
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