305 results found
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Worms 2 campaign in Worms Armageddon for owners of Worms 2
There are a bunch of missions in Worms 2, and for those who own it, it'd be great to play it in an updated engine such as Worms Armageddon 4.x
1 vote -
Extended soundbanks/Multiple soundfiles for 1 reaction.
When sound hunting in a movie or video game clips, it often happens we have to pick among a couple clips for 1 reaction. It would be nice if we could put more than 1 clip for 1 reaction.
Example:
KAMIKAZE(1).wav: "Good bye cruel world"
KAMIKAZE(2).wav: "I must go, my people need me"
KAMIKAZE(3).wav: "TORA TORA TORA"The soundfiles would be randomly picked or cycled.
'(number)' is just an example format. I think by now you understand what I mean.
1 vote -
Allow locking the Weapons Menu
We should be able to "lock" i.e. "PIN" the Weapons Menu in place so that we can see all the weapons all the time or till we decide to hide it again.
4 votes -
More retreat time settings
Retreat time settings specific for:
1 - Jet Pack (seconds and fuel)
2 - Parachute (seconds)
3 - Rope (seconds)
4 - Bungee (seconds)
5 - Drop-and-Run weapons [dynamite, mine, etc] (seconds; this way it will not be always 5sec)1 vote -
random flag/grave + grave/flag depending on teamcolor
I would like to be able to automatically change my flag/grave depending on my team color.
Also I'd like to be able to set a folder as my flag/grave and everytime I start a game it choose one randomly.6 votes -
Login to wormnet and simple user accounts
Login as other online games, and assign to user account statistics: how many times the player has played, how many times won, how many times left from the game.
4 votes -
idea
this annoyed me since day 1: if you select chute or anything else before you pick up a crate in t17, it will show "parachute" on top of the map and not the weapon i picked up. first problem is, that you might not have the time to right click and check what you got and the second problem is that you have to search for the weapon if you already got like 10 weapongs in your inventory. should be fixed. lets see if it happens. shouldn't be a too big deal.
and is it possible that your opponent doesn't…
3 votes -
Worms recognize HostingBuddy commands even when the game is hosted by user
A friend of mine and I had problems connecting to games hosted normally, so for a long time we used HostingBuddy. Nowadays we are able to host games and connect to each other in the normal way, but I really miss the handy commands that hostingbuddy understood, such as !wmbd xxxx and !wsdb yyy (and many more).
Is it possible to make worms understand these commands even when the game is hosted the normal way?5 votes -
Sudd Death Small Armageddon every Round
A new Sudden Death mode
every Round in Sudden Death came a small Armageddon (1-15 maybe more) meteoroid´s18 votes -
Custom weapons
Similar to Worms 4: Mayhem
1 vote -
A new AI?
As of 2013, Armageddon's AI is VERY outdated. It wouldn't be a bad idea if its AI could be improved. Since it's already very accurate at high levels, it's probably the only thing that shouldn't be changed:
- Grenades: The AI never takes bouncing into account. I don't think making that happen could be very difficult (As Reloaded and Revolution's AI pulls impossible grenade throws with little effort). While it cannot use fragmented grenades (Cluster Bombs, Banana Bombs) well either... they are too random, so it's understandable (High-level AI could put Cluster Bombs and Banana Bombs just under the target, as…
6 votes -
Ability to manually remove objects from the terrain.
Caveshoppers are popular in TUS atm (shopper maps in the WA level editor by editing a cave). It's nice to have a few objects in them, but quite often the objects are blocking paths or are in other undesirable places. It would be nice to be able to remove objects that are messing the map up, while maintaining those that are nicely placed.
And possibly... be able to add/move/replace objects.3 votes -
Disable Crate Spawn of an ''/afk Player''
if a Player typed /afk, the crate for him shouldn't spawn, so other will not be able to collect his weapon. maybe also the Skipped turn of him should be just ignored, so the game will not be disturbed in any way of him.
1 vote -
Gamepad support
A gamepad option should be implemented and it should support controllers with POV and Z-rotation.
22 votes -
UI Scaling
How about you allow us to choose the size of the weapon selection menu?
On 16:9 resolutions it is quite unreadable to me, if possible, I wish I could scale the size of that menu.
1 vote -
Custom Theme (in W:A Terrain Editor)
The idea is that the player could create own texture in worms armageddon and use it later.
Is it possible to do something like that?6 votes -
Ability to see number of players inside lobby
would be nice if you could see how many players are in a game when you are in lobby
3 votes -
Set grenade fuses with the mouse wheel
And click it to alternate between MIN and MAX bounce.
1 vote -
HostingBuddy - Project X Scheme Hosting Feature
In this feature HostingBuddy would be also hosting Project X schemes & User Project X schemes.
!pxhost schemename <ctf, jump race, glide race, rope race, normal, normalFoW) and the HostingBuddy hosts the selected scheme.
That's AllSigned
Matti player from WormNETContact: mgos307@gmail.com
5 votes -
Dud mines can be reactivated
In Worms 2 when dud mines were firepunched, baseball batted, (probably dragon ball too), and apparently grave explosions would reactivate them/set their timer off. I always thought it was fun to firepunch a dud mine into someone to set it off... So: could this be a scheme option?
Also, maybe the probability of dud mines could be adjustable (so you could have a map filled with dud mines to bat around or something).
15 votes
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