If all the features of rubber would be build-in with W:A - no /telv no desyncs...1 vote
This was added in 3.8 (“W:A can now emulate RubberWorm game logic without any third-party modules being loaded.” / “The new scheme format includes all of the options that were controllable via RubberWorm.”).
I was wondering if new update has new test stuffs like "Bungee Shopper stuff" (i.e. /bs), in which everything would be same like /ts except worm won't be hanging after turn end, and "Darts stuff" (i.e. /ds), which would be useful to not get messed up by accidentally drilling all worms, whch means worms won't hit each other at all.
These teststuffs would be pretty useful to get the scheme activity back.1 vote
These are now individual Extended Scheme Options in 3.8.
Allow to save schemes that you modify online, right in the host3 votes
Host lobbies now have a Save and Delete button in 3.8.
Since Worms 2, a typo exists in the German translation of the message popping up at a health crate drop:
"Das ist eine gesunde Alernative..."
"Das ist eine gesunde Alternative..."
Pretty clear a t is currently missing.1 vote
All the time winds can't get a maximum power in the wind indicator. Would be good to see fully filled wind indicator that will make some variety to the shots. I've seen that feature in a W:A's mission.
This is small modification, but still some of the shots might be possible to implement and execute. And not only the shots, I suppose.
Make this feature as a scheme option or extend the logic?11 votes
This is now an Extended Scheme Option in 3.8 (“Wind”).
I thought it would be a good idea if it was made possible to translate Worms Armageddon on the website http://crowdin.net/. It is a translation management service where anyone can go in and propose a translation. As far as I can see it is free for open source, if you contact the creators of the website. Anyone can go in and vote for the best translation. I know that Mojang uses it for their very popular game Minecraft and it seems to work fine. I know that you already can translate Worms Armageddon, but by using this website it would be easier and faster for the community to translate the game, because you don’t have to translate the whole game yourself, everybody can help each other translating it. Btw it’s amazing how much you and Deadcode have done for the game!
I thought it would be a good idea if it was made possible to translate Worms Armageddon on the website http://crowdin.net/. It is a translation management service where anyone can go in and propose a translation. As far as I can see it is free for open source, if you contact the creators of the website. Anyone can go in and vote for the best translation. I know that Mojang uses it for their very popular game Minecraft and it seems to work fine. I know that you already can translate Worms Armageddon, but by using this website…1 vote
We now use our own localization stack, see e.g. https://loc.worms2d.info/ .
All TestStuff features are now individual Extended Scheme Options in 3.8.
A possibility that wouldn't be bad for me: play in WormNET and LAN mode, not only with human players, with the computer as an additional team would be great.
That feature would be fantastic in normal- Intermediate games.
Sometimes, I play WA in a LAN connection with a family member. And we were talking about how we would like to have this feature in our games.30 votes
The host can now add CPU teams to network games in 3.8.
Or it should focus the camera on the mouse pointer, not a worm.3 votes
This was fixed in 3.8.
I would like to be able to create and watch a custom game with only AI teams. For one, I enjoy setting up simulation leagues and keeping track of stats, etc. (geeky yes, but fun). It is also useful to see how the AI reacts to changes in rules and weapons caches.
As it is now the start button is grayed out until a human team is added. What I do is add a 1-worm human team and surrender my first move, then watch the AI complete the game. It seems this hassle could be eliminated?11 votes
This is now possible in 3.8: “It is now possible to start an offline game with CPU teams only, and no human teams present, pitting the CPU to play against itself.”
To make the physics more real, wind could have a minor(!) influence on worms. For instance, on jumps and even on walking.
Rubber has this feature already.4 votes
This is now an Extended Scheme Option in 3.8 (“RubberWorm wind influence applies to Worms”).
It would be nice to be able to play with ts + 150% speed , or maybe boomrace + 150% speed , Batty + RS , etc . Because now you can just use 1 of these , if you have enable ts , and then you enable 150% , ts is unabled.1 vote
This is now an Extended Scheme Option in 3.8 (“Game engine speed”), as well as all the TestStuff features.
After mid-air zooking myself for the millionth time today, I thought it would be nice to have an option that stopped weapons from colliding with your own worms. Perhaps another option for just stopping them colliding with the active worm.2 votes
There is now an Extended Scheme Option in 3.8 (set “Phased Worms (Allied”) to “Worms+Weapons”).
This feature (in 78 version (220.127.116.11-19)) looks funny and realistic. For example, this very funny with mad cows. That is good to make this as scheme option or teststuff feature...11 votes
This is now an Extended Scheme Option in 3.8 (“Explosions push all objects”).
Would love to see Worms running in a Windowed GUI (with customizable resolution). It's ideal for a puzzle game of this type.8 votes
Windowed Mode can now be enabled in Advanced Settings in 3.8.
I would like this as a scheme option.
MultiHealing (default and used now) : When a worm collects a healthy crate , all the sicked worms of same team get Cured.
Single Healing : Only the worm that collects the healthy crate get cured.8 votes
This is now an Extended Scheme Option in 3.8 (set “Health crates cure poison” to “Cure collecting worm”).
We can stand on a worm and release a Bazooka projectile from the rope. The projectile is then stuck and explodes after ten seconds. Will this ever be taken care of?1 vote
This is now an Extended Scheme Option in 3.8 (“Floating weapon glitch”).
The Weapon Editor interface since 18.104.22.168 could allow this to be implemented.1 vote
This was added in 3.8: “It is now possible to edit the amount of Jet Pack fuel in a scheme.”
From the very beginning, there is an error in the Italian Traslation: the "prod" is called "Bastone", this is an error: because "Bastone" is "rod". The correct traslation of "Prod" is "Spintarella".3 votes
Hitting a wall too hard or hitting worm's head on roof is annoying in warmers for example.
Yes TestStuff removes this, but roping with TS is horrible. So perhaps a way to load only "no turn loss" from TS? Just like Batty can be loaded separately.3 votes
There are now Extended Scheme Options for this in 3.8 (“… doesn’t end turn”).
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