12 results found
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Unlock maximum, full powered wind in both direction
All the time winds can't get a maximum power in the wind indicator. Would be good to see fully filled wind indicator that will make some variety to the shots. I've seen that feature in a W:A's mission.
This is small modification, but still some of the shots might be possible to implement and execute. And not only the shots, I suppose.
Make this feature as a scheme option or extend the logic?
11 votesThis is now an Extended Scheme Option in 3.8 (“Wind”).
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Allow to save schemes that you modify online, right in the host
Allow to save schemes that you modify online, right in the host
3 votesHost lobbies now have a Save and Delete button in 3.8.
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Weapons pass through own worms option
After mid-air zooking myself for the millionth time today, I thought it would be nice to have an option that stopped weapons from colliding with your own worms. Perhaps another option for just stopping them colliding with the active worm.
2 votesThere is now an Extended Scheme Option in 3.8 (set “Phased Worms (Allied”) to “Worms+Weapons”).
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All objects pushed by explosions
This feature (in 78 version (3.6.28.17-19)) looks funny and realistic. For example, this very funny with mad cows. That is good to make this as scheme option or teststuff feature...
11 votesThis is now an Extended Scheme Option in 3.8 (“Explosions push all objects”).
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No turn loss option
Hitting a wall too hard or hitting worm's head on roof is annoying in warmers for example.
Yes TestStuff removes this, but roping with TS is horrible. So perhaps a way to load only "no turn loss" from TS? Just like Batty can be loaded separately.
3 votesThere are now Extended Scheme Options for this in 3.8 (“… doesn’t end turn”).
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Sudden death with keeping worm selecting option
Two alternative features:
1. having sudden death with worm selecting option being kept
or
2. water rising without going into sudden death.<infinite Worm Selects (the weapon) is not a solution because they can be used many times in one turn and this would change the gameplay too much>
8 votesThis is now an Extended Scheme Option in 3.8 (“Sudden Death disables Worm Select”).
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Add rope knocking scheme option
Instead of always having to leave AG and join PT just to play a game like Elite, perhaps allowing rope knocking as a scheme option would help.
12 votesThis is now an Extended Scheme Option in 3.8 (“Rope Knocking”).
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"Remove wind" scheme option
For a game like Time Trial Rope Race, removing wind would help eliminate the only luck factor in the scheme.
26 votesThis is now an Extended Scheme Option in 3.8.
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Using a weapon doesn't end your turn mode
As Worms World Party has an option for "Using a weapon doesn't end your turn mode", I would like an option for this to be implemented into the gameplay of Worms Armageddon with an option to turn it on or off. However I would also like the turn limit to be controllable instead of 10 seconds.
I would really like to be able to do Sheep Glitch again.
15 votesThis is now an Extended Scheme Option in 3.8.
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5 votes
This is now an Extended Scheme Option in 3.8: “Maximum flamelet count”
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Add random worm selection
An addition to the game scheme, an option for the game to randomly select a worm in the player's team when it is their turn to move.
The choice in the options would be Worm Select, No Worm Select, or Random Worm Select.
E.g. With 8 worms, the game selects Worm 4 first turn, then Worm 7, Worm 5, Worm 4 etc.
1 voteSounds just like this addition in 3.6.29.0:
“Random worm order” can now be selected using the “Worm select” option. Enabling this mode will cause worms to be selected in a random order.
If you mean something else, please specify the difference.
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Add gravity options to W:A
Make low gravity an option when choosing game settings. perhaps build it in to the scheme editor.
9 votesThis is now an Extended Scheme Option in 3.8.
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