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Worms Armageddon

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Worms Armageddon

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12 results found

  1. All the time winds can't get a maximum power in the wind indicator. Would be good to see fully filled wind indicator that will make some variety to the shots. I've seen that feature in a W:A's mission.

    This is small modification, but still some of the shots might be possible to implement and execute. And not only the shots, I suppose.

    Make this feature as a scheme option or extend the logic?

    11 votes
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  2. Allow to save schemes that you modify online, right in the host

    3 votes
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  3. After mid-air zooking myself for the millionth time today, I thought it would be nice to have an option that stopped weapons from colliding with your own worms. Perhaps another option for just stopping them colliding with the active worm.

    2 votes
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  4. This feature (in 78 version (3.6.28.17-19)) looks funny and realistic. For example, this very funny with mad cows. That is good to make this as scheme option or teststuff feature...

    11 votes
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  5. Hitting a wall too hard or hitting worm's head on roof is annoying in warmers for example.

    Yes TestStuff removes this, but roping with TS is horrible. So perhaps a way to load only "no turn loss" from TS? Just like Batty can be loaded separately.

    3 votes
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  6. Two alternative features:
    1. having sudden death with worm selecting option being kept
    or
    2. water rising without going into sudden death.

    <infinite Worm Selects (the weapon) is not a solution because they can be used many times in one turn and this would change the gameplay too much>

    8 votes
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  7. Instead of always having to leave AG and join PT just to play a game like Elite, perhaps allowing rope knocking as a scheme option would help.

    12 votes
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  8. For a game like Time Trial Rope Race, removing wind would help eliminate the only luck factor in the scheme.

    26 votes
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  9. As Worms World Party has an option for "Using a weapon doesn't end your turn mode", I would like an option for this to be implemented into the gameplay of Worms Armageddon with an option to turn it on or off. However I would also like the turn limit to be controllable instead of 10 seconds.

    I would really like to be able to do Sheep Glitch again.

    15 votes
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  10. 5 votes
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  11. An addition to the game scheme, an option for the game to randomly select a worm in the player's team when it is their turn to move.

    The choice in the options would be Worm Select, No Worm Select, or Random Worm Select.

    E.g. With 8 worms, the game selects Worm 4 first turn, then Worm 7, Worm 5, Worm 4 etc.

    1 vote
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    Sounds just like this addition in 3.6.29.0:

    “Random worm order” can now be selected using the “Worm select” option. Enabling this mode will cause worms to be selected in a random order.

    If you mean something else, please specify the difference.

  12. Make low gravity an option when choosing game settings. perhaps build it in to the scheme editor.

    9 votes
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