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Worms Armageddon

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Worms Armageddon

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28 results found

  1. I am really glad to see there is an active community around Worms 2 and that there are also new features being added to this great classic!

    As IPv6 becomes more prevalent, I think it would be great to add IPv6 Support for TCP/IP and Wormsnet. Having a hosted game listen on [::]17011 would be a great way to keep Worms internet gaming alive well into the future!

    1 vote
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  2. Make hosting easier. Meaning, !wsdb and !wmdb commands could be replaced with gui which will upload from your files the scheme or map you want.

    Maybe also, the ability to create your own hosting buddy scheme. Saved. So for example, !savemode <name of game mode>. And the next day you just use !host <name of game mode>.

    3 votes
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  3. In WMD the global lobby chat is also accessible in the game lobby. Would be nice to have this in WA as well, so that you can call out a buddy who's left behind in #AnythingGoes without needing to exit the game lobby or switch to snooper. And also to advertise open spaces when nobody joins up.

    1 vote
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  4. This could be done using external servers and by selecting a player (with F1,F2 etc.) and then pressing down a button while talking (next time you press the button you will talk to the same person that you have selected)

    2 votes
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  5. Let someone reconnect from a network drop and let the hoster decide to pause the game and wait for the person, or continue without the person who dropped out.

    2 votes
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  6. Usually when we play on wormnet or local and one of the players get disconnected or desync appears due bad connection which one of those happens for many reasons, then this player can't join back to the game, this is not good.

    I have several ideas.
    1. Better synchronization of the netplay code, also when one of the players gets dropped game automatically to pause up for some amount of time which host defined to give opportunity to the player to rejoin again.
    2. If player do not get back after that period of time, then cpu takes his place.…

    3 votes
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  7. Login as other online games, and assign to user account statistics: how many times the player has played, how many times won, how many times left from the game.

    4 votes
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  8. A friend of mine and I had problems connecting to games hosted normally, so for a long time we used HostingBuddy. Nowadays we are able to host games and connect to each other in the normal way, but I really miss the handy commands that hostingbuddy understood, such as !wmbd xxxx and !wsdb yyy (and many more).
    Is it possible to make worms understand these commands even when the game is hosted the normal way?

    5 votes
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  9. would be nice if you could see how many players are in a game when you are in lobby

    3 votes
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  10. In this feature HostingBuddy would be also hosting Project X schemes & User Project X schemes.

    !pxhost schemename <ctf, jump race, glide race, rope race, normal, normalFoW) and the HostingBuddy hosts the selected scheme.
    That's All

    Signed
    Matti player from WormNET

    Contact: mgos307@gmail.com

    5 votes
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  11. There is simillar idea posted here http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/1598719-spectate-already-started-games?ref=title its just very unclear.

    One of the best promotion for the game is possibility to watch replays, fan made movies and ability to spectate live games which is, at this moment only possible with external software/sites that arent known for everyone, especialy new players. There should be unique and easy feature for WormNet 4.0 design that allows players to watch choosen matches directly from the game's level. Host should be able to enable live streaming from the lobby menu ingame to put in on the Live Streaming list somewhere on WormNet. Overall design…

    11 votes
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  12. Automatically skipping the turns of a player (and next turns) if he doesn't show activity after ~60 seconds, especially good for warmer when a player goes away without typing /afk command

    3 votes
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  13. if I have an IP address, an option to check if theres a running WA game, and see the running game, if host enabled that

    4 votes
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  14. /lp (alt: /listplayers, /players) - (available only after at least one played match/round) will list all players in chat (even those, who left the match before it was finished) with auto-generated IDs and Status:

    • ID - Nick - Status -

    01 - GrO - host
    02 - someone1 - quit: game
    03 - someone2 - online
    04 - someone3 - quit: lobby
    05 - someone4 - disconnect: desynch
    06 - someone5 - disconnect: net drop

    /ban ID (i.e. /ban 02) - the meaning is obvious

    COMMANDS AVAILABLE WHENEVER IN LOBBY (even before the match start):

    /ban - entered without player's…

    4 votes
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  15. I think that a MOD of a tournament should be able to kick people , stop chat or anything else.

    He/she could do that by asking you some hours/days before for x time in PT or RH.

    0 votes
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  16. It's still annoying to see a huge list of joins or quits, especially when you talk with someone.

    7 votes
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  17. Add the ability to make locally stored comments about other players, which will be displayed upon request or automatically when the player enters a game with you.

    Storing comments:
    /playerA Good player
    /playerB Insulted everyone the whole game and quit when he started losing

    Loading comments:
    /info playerA [returns previously added comment]
    /info all [returns existing comments for everyone in the game]

    1 comment should be sufficient, but you should be able to overwrite old comments.

    The idea comes from WC3Banlist, which is a 3rd party app that ties into WarCraft 3. Enough people got fed up with people leaving…

    3 votes
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  18. When you join the game and see that there is a lot of players already in the lobby, probably they wrote a lot of things before you join them. With some schemes, the hoster need to write the same message (for exemple descritions or rules of the scheme) for each new player in the lobby. It would be nice to see all the messages written in the lobby before you join the host. They could also receive a different color.

    1 vote
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  19. A friends list so that you can add names so that you know who is online. (ingame optional)

    4 votes
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  20. What would be pretty awesome I think though not a huge endeavor to implement is the ability for a host to display a custom message in the hosting lobby, something that could be 'Welcome to my shopper game, rules are ABL CBA AFR' or an explanation of a not so regularly played scheme, or even an away message like 'the host is gone taking a wee while players join up'. Here's the way I'd implement it: Have the ability to save it in the scheme file, while being able to override the saved message with a lobby command like /msg…

    6 votes
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