Worms Armageddon

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Worms Armageddon

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Worms Armageddon

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  1. Is this project dead? :(

    1 vote
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  2. Scheme rules enforceable by the game engine

    There are many game schemes that have grown popular and are well-established among the WA players, yet enacting their rules still remains reiiant on informal agreements made between the players, who need to oversee the match and pay attention to whether everyone follows them or not. Having the game engine support for this would be a great feature to implement, and would make the game even more enjoyable.

    5 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  3. Select Worm fix

    Heya. I am Shadow The Worn, and i want WA to have a special DLL file, which will fix the Select Worm utility. The problem of the Select Worm utility is that it makes the worm to pick up the Bazooka early (and the Tab key is not responding). Because of this, Select Worm is kinda buggy (through it usually works well after instailing, updating or resetting the game). The DLL file, which will fix the Select Worm utility, is titled wkSWFix. Once instailed into the folder with Worms Armageddon files, it'll disable autoselect of a weapon when Select Worm utility is selected and activated, but this DLL file will re-enable the autoselection again, once the chosen worm moves. This DLL file is pre-installed in folders with 4.0 and onwards. It is also avaliable as a separate download for 3.7.0.0 and 3.7.2.1.

    Heya. I am Shadow The Worn, and i want WA to have a special DLL file, which will fix the Select Worm utility. The problem of the Select Worm utility is that it makes the worm to pick up the Bazooka early (and the Tab key is not responding). Because of this, Select Worm is kinda buggy (through it usually works well after instailing, updating or resetting the game). The DLL file, which will fix the Select Worm utility, is titled wkSWFix. Once instailed into the folder with Worms Armageddon files, it'll disable autoselect of a weapon when Select Worm…

    0 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  4. Introduce a New weapon called "Super Fart". which fires in the opposite direction.

    Introduce a New weapon called "Super Fart". which fires in the opposite direction.
    So if enemy worm is in front, worm should face opposite direction to use Super Fart weapons.
    worm should do a jiggle and giggle before Fart sound and it should hit like a baseball Bat.

    3 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  5. Build-In Rubber features.

    If all the features of rubber would be build-in with W:A - no /telv no desyncs...

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  6. allow to view the whole chat history in a game

    allow to view the whole chat history in a game since it started, by pressing ctrl+page down. so that it scrolls up to the very first message posted in a game.

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  7. non-turn based, real time based, all players allowed to act at the same time, no turns,

    for the love of god

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  8. Ability to choose any weapon or utility (including cheats) to be included in crates.

    My first game was Worms Reloaded before I found this gem, but in Reloaded the weapon drops would include invisibility amongst other things, and invisibility only seems to be available by adding it to every worms inventory.

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  9. New teststuffs

    I was wondering if new update has new test stuffs like "Bungee Shopper stuff" (i.e. /bs), in which everything would be same like /ts except worm won't be hanging after turn end, and "Darts stuff" (i.e. /ds), which would be useful to not get messed up by accidentally drilling all worms, whch means worms won't hit each other at all.
    These teststuffs would be pretty useful to get the scheme activity back.

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  10. Polish signs for W:A?

    I'll try to translate everything (which was in version 3.7.0.0) into Polish. Would it be possible to be able to add these characters: ą, ć, ę, ł, ń, ś, ż, ź?
    If anything languages will be added to the new version I would try to translate it.

    3 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  11. Up & Down Wind

    We know that the wind can go left & right. What if it can blow up & down? Of course this have to be an optional setting in the option menus.

    7 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  12. Full support for most popular games like wxw, rr, sr etc.

    I guess it's obvious, but it's so important, that I had to pay attention, just in case.

    Imo project x is good wxw example, but attack should be blocked unless walls completed and possible only from rope.

    Sheep race should have automatic checkpoint detecor.

    etc.

    6 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  13. Reward quick play; remaining turn time is added to worm health.

    Disabled by default, this option would be configurable before the game begins.

    It would increase the overall speed of play and encourage riskier (faster) roping in schemes such as shopper.

    3 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  14. Show starting weapons and their usage in weapon panel when spectating

    You could see only starting weapons (no super weapon), not weapons collected from crates. This feature would be cool in Intermediate and Elite. In other schemes it would be quite useless.

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  15. Being able to shoot rope either direction from Para

    in Worms 2, when parachute is activated, you could choose which way you shoot your rope, by using the left/right arrows +space..... the angle of the rope was the same as originally shot rope, just like in w:a... but for some reason this feature was disabled when w:a came out... can we bring it back?? will add another level of skill to the game, also: wont have plops in ttrr due to unlucky winds

    16 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  16. More weapon customization, like in fiddler or worms2.

    PLEASE make it so you can customize weapons like in worms2 or fiddler, if you make even more customization, i will be even happier! Also, here's a question, you are still working on 4.0, right?...

    3 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  17. More than 32 teams! like Worms 2 where you can make 100 teams... and please make a Mission Editor like WWP

    6 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  18. Worms 2 death animation in WA

    We will have a worthy addition to the game in my opinion :)

    4 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  19. Integrate all of the content from Worms 2 and Worms World Party into Version 5.0 or future

    Though it's probably asking for a bit much and not something you care to work on, I think it'd be awesome if all of Worms 2 and Worms World Party could be integrated into Version 5.0 or further, so that the entire Worms Triple Pack would use a single binary and the updated engine. And possibly convincing Team 17 to re-release the Worms Triple Pack on Steam.

    12 votes
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    2 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  20. Allow locking the Weapons Menu

    We should be able to "lock" i.e. "PIN" the Weapons Menu in place so that we can see all the weapons all the time or till we decide to hide it again.

    4 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
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