Worms Armageddon

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Worms Armageddon



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  1. Idea from here:

    It is said that these sounds are completely disabled in However, I hope it can be re-enabled in a different condition -- if the player has dealt 100% (not 50%) the maximum damage possible from an exploding projectile.

    27 votes

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    9 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →

    If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.

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