305 results found
-
Allow an option for Damage x2 to be cumulative
Make Damage x2 cumulative, or allow an option for this to be set. So that if you get more than one in the same turn, they multiply again the current damage level :D
17 votes -
Allow to choose a custom map randomly
Idea : In the custom map selection (maps in User\SavedLevels), we should have an option to choose randomly the map. It can be useful when you don't know what to choose and want to let the chance to choose the map.
I hope this idea will be implemented :-)
Thanks!1 vote -
Weapon fuse + bounce value
How about a little display (maybe next to the timer area) to show the current weapon fuse for nades (1..5) and also a bounce value (+-).
It would be really helpful in hysteria games where you only have 1 second of reaction time, so knowing what your nades are set to can be beneficial. It could also help in last second calls in wxw games.
11 votes -
Worms in real time
worms in real time, all players playing in the same time
91 votesWe want to add this in 4.0 (write the network code to allow it)… of course, it needs lots of design work to make it playable and enjoyable…
-
Option to skip worms Deaths Animations
When LOADS of worms are killed in one turn, it can take ages to go through all the animations of the worms dying. Include an option to skip these completely or speed them up. I guess this would be controlled by the host.
7 votes -
have crate spy on, even when its not your turn
What i mean is, when your online, and when you get crate spy, you can only see on your turn. It would be better (in my opinion) if it could be on, even when its not your turn, and when all your teams dead too!
3 votes -
"bring to top" worms names
Sometimes the alt+supr option (names transparency) is just useless when you want to see the energy or name of worms that are piled together. You know that when a worm performs an action (like moving under the control of a player, or a passive animation like eating a bit of soil) that worm sprite (including the name) will be brought to the top, in front of the sprites of the other worms of the pile.
If there was a hotkey that could "bring to top" the sprite of one worm (even if it is randomly selected) you could check the…4 votes -
Change TS so it doesn't stop the moving worm
In TS5, when any other worm gets hit, the active player gets stopped and then the damage gets calculated for the other worms. This is annoying in rope games when the active worm just freezes in the middle of roping. Can you change this behaviour so it doesn't freeze the player when damage to the other worms occure?
4 votes -
Implement a new 'random' scheme
Add a new standard scheme which randomizes the game settings, but it should be limited to keep the game skillful.
7 votes -
Allow bigger graves, and other file formats - .png .jpg etc
Allow animated GIF's too. That would be good.
8 votes -
remove selected weapon icon
If you are on the rope, chute or jet pack an icon of the weapon you selected will be inevitably shown (unless your inventory is empty), blocking your ability to see what is behind it.
Please add an option to let players remove that icon if they want to.3 votes -
Terrain Editor
Add either a border or the original falling pastels to the terrain editor so it's easier to see where you can draw.
2 votes -
No background behind the soil
Soil-background is very disturbing behind the soil if someone plays with black background instead of clouds and snowflakes etc. Add an option with no soild background.
It would be useful for Elite, Team17 and some another schemes too.5 votes -
Re-enable other water colours
I think that water colours other than blue should be re-enabled. The game should detect the names of the folders that are in the Water folder, and use the "Water.dir" file from whichever one is selected.
8 votes -
Change background for single player missions
Single player missions have snow-themed background. It would look better if the background was themed depending on the level. I mean the pirate level (such as Island antics) should have pirate background and so on.
0 votes -
Clients downloading schemes from the lobby
It would be cool if clients could download schemes from the host from within the lobby, rather than extracting them from a replay file.
I guess it would be limited to saved schemes (i.e. not those which display as [User defined]) which the client does not already have (could be checked using the proposed "Display local name for custom schemes present on local PC" feature).
1 vote -
Allow Instant Ultilities to be taken into the next turn
For example, if you Teleport on top of a Ultilty Crate and you get Double Damage, you won't be able to use it as it will end your turn.
But if you can carry it into the next turn, you will be able to utilize this Ultility properly.3 votes -
Have the "quit the game" option quit WA.
Have the "quit the game" option in online matches quit WA. This could discourage ppl from quitting games, unless they really do have to go, in wich case they'd need to quit WA anyway. Also, for the host, there should stay an option to just quit that game, and not WA, since the host may have valid reasons to quit a game, like ie: ppl dropping, desyncing, quitting, having loaded a wrong scheme, or generally all players decide to start a new match.
7 votesWe are thinking about adding a reputation system in W:A 4.0’s WormNET. I’ve written a few ideas here: http://worms2d.info/4/Reputation
-
Add democratic player kicking for online games
Like in starcraft where a majority of people have to vote to boot a lagger, if all players type "/kick username" (or the player's #, like with wormkit's kicking feature) into the chatbox then that player is dropped. It would be harder to abuse this than when only the host has the kicking authority. This way even one person could refuse to kick, which would prevent the kicking of someone who doesn't really deserve it (ie: they're slightly noobish).
1 vote -
Multiple sounds for single action
Add the possibility to add more sounds for a single action in the soundbank. When the action is taken game would randomly choose one of the sounds associated with that action.
14 votes
- Don't see your idea?