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Worms Armageddon

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Worms Armageddon

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  1. The three unused, original weapon sprites - laser, Sheep-on-a-rope and black gun - would be great additions of new weapons with unique mechanics.

    Add them as default weapons.

    My proposals on the weapons' mechanics:
    1) Laser:
    a two-shot weapon with low damage (~15hp);
    fires a laser beam for a certain amount of time (~10sec);
    can be aimed during firing (like the flamethrower);
    the beam will cut through terrain and create a tunnel too small for worms but big enough for animals and other projectiles;
    a worm hit by the beam will get nudged slightly (like the prod);
    the laser beam…

    33 votes
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    1 comment  ·  Gameplay  ·  Admin →
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    I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

    Edit: maybe I should make it clear that just because someone drew these sprites, it’s still not trivial to add them as new weapons. They need to be converted, palletized, added to the graphics archives and redistributed, not to mention all the game engine changes required to make these work.

  2. In this way when playing a scheme that has the team weapon mode on (Elite, Intermediate, Pro), the nowadays useless weapons (moles, granny, sheeplauncher) could be editted to be just as good as the more popular ones for that particular scheme.

    5 votes
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    Support for per-team ammo and perhaps delay is currently supported by the W:A engine, as seen in missions – thus, this will be made available when support for user-made missions will be added. I’d rather leave out per-team weapon power though.

  3. Obviously, this would only be useful on indestructable landscape. Would be interesting in boomraces, shoppers, etc.

    35 votes
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  4. Ranks and secure logins should be made to work again, but anonymous logins should be preserved.

    107 votes
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    Ranks and secure logins are part of 4.0’s WormNET design. However, I don’t see strong reasons (and lots of counter-reasons) to keep anonymous logins in 4.0. Also, how the ranks, experience etc. are calculated remains an open and very complicated question.

  5. Network disconnects or real-life reasons shouldn't mean that the match can't be completed. There should be a way to resume a game with the same players using the replay file.

    230 votes
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    under review  ·  33 comments  ·  Replays  ·  Admin →
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