Worms Armageddon

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  1. Enable starting of ingame externally so we can write custom frontends

    It would be nice to be able start the Worms Armageddon executable with (very flexible) parameters, so it becomes possible to write custom frontends for the game.

    1 vote
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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  2. W:Rev style health bars

    A health bar like in Worms:Revolution, where it is split up so you can see the health of each worm and how much worms each team has at quick glance.

    6 votes
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    1 comment  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  3. Make the mine fuses have the ability to carry on into the next turn without the next turn having to wait for the mines to blow.....changing

    Make the mine fuses have the ability to carry on into the next turn without the next turn having to wait for the mines to blow.....If using scheme eddy the mines can exceed 5 seconds which is pretty sweet but the turns always wait on the mines....It would be really really cool if the fuses could carry on over and surprise explode after whatever timer you chose for it.........and just for the below dude...project x allows you to designate whatever fuse you want for mines without affecting pre generated mines...

    1 vote
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  4. An official "Kill and Steal scheme" (highlander)

    All Worms have their own arsenal of weapons. They start with a random weapon and one utility or mode of transport. Weapons are not shared among the team.

    When a worm is killed (friend or foe), that worms weapons will become part of the killers arsenal to use in the same turn and all consecutive turns. The ammo renews each turn to 1 for all weapons in the personal arsenal. (shoot does not end turn)

    Making chain kills is a good tactic to make you worm even stronger with more weapons!

    Aiming for worms who have collected allot of weapons…

    9 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  5. Suicide Bomber should be most userfull

    This weapon should be stronger, it's useless now.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. 1 vote
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  7. 3 votes
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    0 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →
  8. Selectable mission difficulty (gold, silver, or bronze)

    Instead of using the failed attempt count to select what mission difficulty you are playing at, you should allow the user to select if they want to aim for gold, silver, or bronze on a specific mission. This would make life infinitely easier to go for the gold instead of killing wa.exe each time something goes wrong.

    2 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  9. More options regarding the team superweapon

    In schemes like elite, there isn't much diversity in viable superweapons for the team. It's almost always a supersheep. In 4.0, will scheme options be expanded further so you can change the power of superweapons in schemes like elite? AFAIK, you can't touch the power of such weapons in the scheme editor. For example, if we chose moles for the team, will we be able to edit the scheme so the power of moles are 4 or 5? If we choose sheep launcher, can we get 2 instead of 1?

    5 votes
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    2 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  10. Possible to generate and paint big and indy maps

    Also give possible to hoster to manually respawn crates, mines, barrels and other objects on map.

    2 votes
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    0 comments  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
  11. Add missing "thinking" animation from WWP

    I know almost too small to make it worth adding but for some reason it bothers me that the Worms CPU players dont have a "thinking" animation like they do in WWP, they just stand there with the Bazooka.

    If you dont know what I'm talking about, here's an example video http://www.youtube.com/watch?v=noeC6rrEpeM @0:24 or @0:57 (couldn't find a better quality)

    So it would be nice if this could be added as a standard animation in the next update, since it doesnt seem to affect anything (besides of having one more animation to display) I think it's not too much to…

    3 votes
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    1 comment  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  12. Allow to save schemes that you modify online, right in the host

    Allow to save schemes that you modify online, right in the host

    3 votes
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    1 comment  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  13. Flags and graves

    when i have alot flags and graves, i cant see them all in the game, for example of i have 200 flags and there names are flag1 flag2 flag3 flag4... flag 198 flag199 flag200, i wont see them all in the game. i will see something like from flag1 to flag70. the graves have the same problem. please fix this.

    2 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. Co-op missions online and lan

    Add missions for 2-4 players and that they will be available in online and lan, or if there will be mission editor/creator for WA, allow it that you can build missions for 2-4 players and give then play with them in online and lan.

    9 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  15. 3 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  16. Play with friends online or lan against AI worms

    Allow AI team worms to join online and lan games.

    5 votes
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    2 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →
  17. 1 vote
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    1 comment  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  18. Allow players to use a team cursor that the enemy team can't see.

    In a game as complex as worms, it is often difficult to describe to your teammate the plan you had in mind. This might be due to weird land formations, lack of good English, or other confusing factors. A team cursor would be an effective tool to properly and accurately communicate to your team. This cursor would be invisible to the enemy team so they can't see what you're trying to map out against them. Is this kind of thing viable? Or is there some kind of gameplay issue undernear that would make something like this impossible?

    2 votes
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    4 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  19. Superweapon drop control

    To have the option to choose which superweapon will drop and which will not drop. for example i want Magic Bullet crates to drop but not Armageddon or Nuckler Test.

    9 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  20. Add Live Streaming feature from game's level

    There is simillar idea posted here http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/1598719-spectate-already-started-games?ref=title its just very unclear.

    One of the best promotion for the game is possibility to watch replays, fan made movies and ability to spectate live games which is, at this moment only possible with external software/sites that arent known for everyone, especialy new players. There should be unique and easy feature for WormNet 4.0 design that allows players to watch choosen matches directly from the game's level. Host should be able to enable live streaming from the lobby menu ingame to put in on the Live Streaming list somewhere on WormNet. Overall design…

    11 votes
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    1 comment  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
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