47 results found
-
Build-In Rubber features.
If all the features of rubber would be build-in with W:A - no /telv no desyncs...
1 voteThis was added in 3.8 (“W:A can now emulate RubberWorm game logic without any third-party modules being loaded.” / “The new scheme format includes all of the options that were controllable via RubberWorm.”).
-
New teststuffs
I was wondering if new update has new test stuffs like "Bungee Shopper stuff" (i.e. /bs), in which everything would be same like /ts except worm won't be hanging after turn end, and "Darts stuff" (i.e. /ds), which would be useful to not get messed up by accidentally drilling all worms, whch means worms won't hit each other at all.
These teststuffs would be pretty useful to get the scheme activity back.1 voteThese are now individual Extended Scheme Options in 3.8.
-
Fix German health crate drop translation
Since Worms 2, a typo exists in the German translation of the message popping up at a health crate drop:
"Das ist eine gesunde Alernative..."
Correct is:
"Das ist eine gesunde Alternative..."
Pretty clear a t is currently missing.1 vote -
Unlock maximum, full powered wind in both direction
All the time winds can't get a maximum power in the wind indicator. Would be good to see fully filled wind indicator that will make some variety to the shots. I've seen that feature in a W:A's mission.
This is small modification, but still some of the shots might be possible to implement and execute. And not only the shots, I suppose.
Make this feature as a scheme option or extend the logic?
11 votesThis is now an Extended Scheme Option in 3.8 (“Wind”).
-
Translation of Worms Armageddon
Hello.
I thought it would be a good idea if it was made possible to translate Worms Armageddon on the website http://crowdin.net/. It is a translation management service where anyone can go in and propose a translation. As far as I can see it is free for open source, if you contact the creators of the website. Anyone can go in and vote for the best translation. I know that Mojang uses it for their very popular game Minecraft and it seems to work fine. I know that you already can translate Worms Armageddon, but by using this website…1 voteWe now use our own localization stack, see e.g. https://loc.worms2d.info/ .
-
Allow to save schemes that you modify online, right in the host
Allow to save schemes that you modify online, right in the host
3 votesHost lobbies now have a Save and Delete button in 3.8.
-
3 votes
All TestStuff features are now individual Extended Scheme Options in 3.8.
-
Ctrl-Home shouldn't affect teleporting/air strikes/homing weapons/girders.
Or it should focus the camera on the mouse pointer, not a worm.
3 votesThis was fixed in 3.8.
-
TS + 150%
It would be nice to be able to play with ts + 150% speed , or maybe boomrace + 150% speed , Batty + RS , etc . Because now you can just use 1 of these , if you have enable ts , and then you enable 150% , ts is unabled.
1 voteThis is now an Extended Scheme Option in 3.8 (“Game engine speed”), as well as all the TestStuff features.
-
Wind affect on worms
To make the physics more real, wind could have a minor(!) influence on worms. For instance, on jumps and even on walking.
Rubber has this feature already.4 votesThis is now an Extended Scheme Option in 3.8 (“RubberWorm wind influence applies to Worms”).
-
Weapons pass through own worms option
After mid-air zooking myself for the millionth time today, I thought it would be nice to have an option that stopped weapons from colliding with your own worms. Perhaps another option for just stopping them colliding with the active worm.
2 votesThere is now an Extended Scheme Option in 3.8 (set “Phased Worms (Allied”) to “Worms+Weapons”).
-
Adjusting Jet Pack fuel in Weapon Editor
The Weapon Editor interface since 3.6.30.0 could allow this to be implemented.
1 voteThis was added in 3.8: “It is now possible to edit the amount of Jet Pack fuel in a scheme.”
-
Correct the Italian Traslation of "Prod" from "Bastone" to "Spintarella"
From the very beginning, there is an error in the Italian Traslation: the "prod" is called "Bastone", this is an error: because "Bastone" is "rod". The correct traslation of "Prod" is "Spintarella".
3 votes -
All objects pushed by explosions
This feature (in 78 version (3.6.28.17-19)) looks funny and realistic. For example, this very funny with mad cows. That is good to make this as scheme option or teststuff feature...
11 votesThis is now an Extended Scheme Option in 3.8 (“Explosions push all objects”).
-
MultiHealing & SingleHealing
I would like this as a scheme option.
MultiHealing (default and used now) : When a worm collects a healthy crate , all the sicked worms of same team get Cured.
Single Healing : Only the worm that collects the healthy crate get cured.
8 votesThis is now an Extended Scheme Option in 3.8 (set “Health crates cure poison” to “Cure collecting worm”).
-
Remove Bazooka fault
We can stand on a worm and release a Bazooka projectile from the rope. The projectile is then stuck and explodes after ten seconds. Will this ever be taken care of?
1 voteThis is now an Extended Scheme Option in 3.8 (“Floating weapon glitch”).
-
Skip intro screens
It would be great if there could be a setting (even just a registry setting) to skip all the intro screens and the title screen at the beginning of the game, and just go straight to the main menu.
3 votesIt’s there, the /nointro command-line parameter. The next update will also have an option for this.
-
No turn loss option
Hitting a wall too hard or hitting worm's head on roof is annoying in warmers for example.
Yes TestStuff removes this, but roping with TS is horrible. So perhaps a way to load only "no turn loss" from TS? Just like Batty can be loaded separately.
3 votesThere are now Extended Scheme Options for this in 3.8 (“… doesn’t end turn”).
-
Add support for custom game translations
WA could use an open text-based format (like XML or INI). And such files would be placed in folder like <WA>\User\Languages.
You could go one step farther and leave in WA.exe only English texts and externalize all the other languages.
Of course it would require full Unicode support (which I suggested separately).6 votesThis was implemented in 3.7.0.0 (“Translatable strings have been moved into external text files, located under the DATA\User\Languages directory”).
-
Information in replays
I know, these improved timers and all the information open in replays are really useful, but why don't we make them removable? That would make videos look better. I would like my video to look like this: http://www.youtube.com/watch?v=IqW1ZkYtqV4&feature=related
1 voteThis was added in 3.8: “It is now possible to toggle the displaying of extra information during replay playback that would normally be hidden in a live game.”
- Don't see your idea?