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Worms Armageddon

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Worms Armageddon

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47 results found

  1. If all the features of rubber would be build-in with W:A - no /telv no desyncs...

    1 vote
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    This was added in 3.8 (“W:A can now emulate RubberWorm game logic without any third-party modules being loaded.” / “The new scheme format includes all of the options that were controllable via RubberWorm.”).

  2. I was wondering if new update has new test stuffs like "Bungee Shopper stuff" (i.e. /bs), in which everything would be same like /ts except worm won't be hanging after turn end, and "Darts stuff" (i.e. /ds), which would be useful to not get messed up by accidentally drilling all worms, whch means worms won't hit each other at all.
    These teststuffs would be pretty useful to get the scheme activity back.

    1 vote
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  3. Since Worms 2, a typo exists in the German translation of the message popping up at a health crate drop:
    "Das ist eine gesunde Alernative..."
    Correct is:
    "Das ist eine gesunde Alternative..."
    Pretty clear a t is currently missing.

    1 vote
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  4. All the time winds can't get a maximum power in the wind indicator. Would be good to see fully filled wind indicator that will make some variety to the shots. I've seen that feature in a W:A's mission.

    This is small modification, but still some of the shots might be possible to implement and execute. And not only the shots, I suppose.

    Make this feature as a scheme option or extend the logic?

    11 votes
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  5. Hello.
    I thought it would be a good idea if it was made possible to translate Worms Armageddon on the website http://crowdin.net/. It is a translation management service where anyone can go in and propose a translation. As far as I can see it is free for open source, if you contact the creators of the website. Anyone can go in and vote for the best translation. I know that Mojang uses it for their very popular game Minecraft and it seems to work fine. I know that you already can translate Worms Armageddon, but by using this website…

    1 vote
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  6. Allow to save schemes that you modify online, right in the host

    3 votes
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  7. 3 votes
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  8. Or it should focus the camera on the mouse pointer, not a worm.

    3 votes
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  9. It would be nice to be able to play with ts + 150% speed , or maybe boomrace + 150% speed , Batty + RS , etc . Because now you can just use 1 of these , if you have enable ts , and then you enable 150% , ts is unabled.

    1 vote
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  10. To make the physics more real, wind could have a minor(!) influence on worms. For instance, on jumps and even on walking.
    Rubber has this feature already.

    4 votes
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  11. After mid-air zooking myself for the millionth time today, I thought it would be nice to have an option that stopped weapons from colliding with your own worms. Perhaps another option for just stopping them colliding with the active worm.

    2 votes
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  12. The Weapon Editor interface since 3.6.30.0 could allow this to be implemented.

    1 vote
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  13. From the very beginning, there is an error in the Italian Traslation: the "prod" is called "Bastone", this is an error: because "Bastone" is "rod". The correct traslation of "Prod" is "Spintarella".

    3 votes
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  14. This feature (in 78 version (3.6.28.17-19)) looks funny and realistic. For example, this very funny with mad cows. That is good to make this as scheme option or teststuff feature...

    11 votes
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  15. I would like this as a scheme option.

    MultiHealing (default and used now) : When a worm collects a healthy crate , all the sicked worms of same team get Cured.

    Single Healing : Only the worm that collects the healthy crate get cured.

    8 votes
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  16. We can stand on a worm and release a Bazooka projectile from the rope. The projectile is then stuck and explodes after ten seconds. Will this ever be taken care of?

    1 vote
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  17. It would be great if there could be a setting (even just a registry setting) to skip all the intro screens and the title screen at the beginning of the game, and just go straight to the main menu.

    3 votes
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  18. Hitting a wall too hard or hitting worm's head on roof is annoying in warmers for example.

    Yes TestStuff removes this, but roping with TS is horrible. So perhaps a way to load only "no turn loss" from TS? Just like Batty can be loaded separately.

    3 votes
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  19. WA could use an open text-based format (like XML or INI). And such files would be placed in folder like <WA>\User\Languages.
    You could go one step farther and leave in WA.exe only English texts and externalize all the other languages.
    Of course it would require full Unicode support (which I suggested separately).

    6 votes
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  20. I know, these improved timers and all the information open in replays are really useful, but why don't we make them removable? That would make videos look better. I would like my video to look like this: http://www.youtube.com/watch?v=IqW1ZkYtqV4&feature=related

    1 vote
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