305 results found
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1 vote
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Suicide Bomber should be most userfull
This weapon should be stronger, it's useless now.
1 vote -
Make the mine fuses have the ability to carry on into the next turn without the next turn having to wait for the mines to blow.....changing
Make the mine fuses have the ability to carry on into the next turn without the next turn having to wait for the mines to blow.....If using scheme eddy the mines can exceed 5 seconds which is pretty sweet but the turns always wait on the mines....It would be really really cool if the fuses could carry on over and surprise explode after whatever timer you chose for it.........and just for the below dude...project x allows you to designate whatever fuse you want for mines without affecting pre generated mines...
1 vote -
Enable starting of ingame externally so we can write custom frontends
It would be nice to be able start the Worms Armageddon executable with (very flexible) parameters, so it becomes possible to write custom frontends for the game.
1 vote -
add ability to turn worm from side to side while falling, jumping
How about to add ability to turn worm from side to side while falling, jumping. Optional of course.
1 vote -
Give different sounds to lobby leaving events
put different sounds on an events: "player leaves the lobby", "player is being kicked for a lobby"
1 vote -
add ability to toggle worm select on chute
How about adding ability to toggle worm select while flying on chute.
Handy feature it would be!1 vote -
add changing skins for worms
How about adding ability to create indvidual design for each worm in your team?
But!
Those designs can be easily switched off by del key.
Along with name tags.
Got me?it wont be confusing for targeting or any other sort of acytion because u can swith those things off easily right in-game by pressing del key.
1 vote -
Touch screen support
Yes, I know this is crazy for the game this old, but why not? With this whole new idea of operating Windows 8 with touch screen of convertible tablets/laptops.
It would require of course desigining of some new gestures (some can be taken from Win8, i.e. sliding finger from right border) and some additions to interface, i.e. places where you can tap for jump or shoot. And there is this aiming thing...
1 vote -
Scheme options
This may be asking too much but here they go:
Mystery crates: scheme option that will include mystery crates, as seen in Worms 4: Mayhem. Mystery crates will either be like weapon crates (the easy way, but I see problems with this) or their will be other crates (weapon crate upside down). The crate probability is similar to super weapons.
From Mayhem:
Barrel ‘o’ Laughs – A random barrel will explode.
Big Guns – You will receive a super weapon.
Bring on the Mines – A random number of mines are dropped (or teleported) randomly on the map.
Damage incoming…1 vote -
Set grenade fuses with the mouse wheel
And click it to alternate between MIN and MAX bounce.
1 vote -
UI Scaling
How about you allow us to choose the size of the weapon selection menu?
On 16:9 resolutions it is quite unreadable to me, if possible, I wish I could scale the size of that menu.
1 vote -
Disable Crate Spawn of an ''/afk Player''
if a Player typed /afk, the crate for him shouldn't spawn, so other will not be able to collect his weapon. maybe also the Skipped turn of him should be just ignored, so the game will not be disturbed in any way of him.
1 vote -
Custom weapons
Similar to Worms 4: Mayhem
1 vote -
Extended soundbanks/Multiple soundfiles for 1 reaction.
When sound hunting in a movie or video game clips, it often happens we have to pick among a couple clips for 1 reaction. It would be nice if we could put more than 1 clip for 1 reaction.
Example:
KAMIKAZE(1).wav: "Good bye cruel world"
KAMIKAZE(2).wav: "I must go, my people need me"
KAMIKAZE(3).wav: "TORA TORA TORA"The soundfiles would be randomly picked or cycled.
'(number)' is just an example format. I think by now you understand what I mean.
1 vote -
Worms 2 campaign in Worms Armageddon for owners of Worms 2
There are a bunch of missions in Worms 2, and for those who own it, it'd be great to play it in an updated engine such as Worms Armageddon 4.x
1 vote -
More retreat time settings
Retreat time settings specific for:
1 - Jet Pack (seconds and fuel)
2 - Parachute (seconds)
3 - Rope (seconds)
4 - Bungee (seconds)
5 - Drop-and-Run weapons [dynamite, mine, etc] (seconds; this way it will not be always 5sec)1 vote -
1 vote
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Option to disable Worms Speeches in Game
Worms speeches in Games can be very annoying.
Please make an Option that we can disable Worms speeches,
but let Rope/Weapon Effects enabled.1 vote -
Show starting weapons and their usage in weapon panel when spectating
You could see only starting weapons (no super weapon), not weapons collected from crates. This feature would be cool in Intermediate and Elite. In other schemes it would be quite useless.
1 vote
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