Worms Armageddon

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Worms Armageddon

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  1. This weapon should be stronger, it's useless now.

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  2. Make the mine fuses have the ability to carry on into the next turn without the next turn having to wait for the mines to blow.....If using scheme eddy the mines can exceed 5 seconds which is pretty sweet but the turns always wait on the mines....It would be really really cool if the fuses could carry on over and surprise explode after whatever timer you chose for it.........and just for the below dude...project x allows you to designate whatever fuse you want for mines without affecting pre generated mines...

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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  3. It would be nice to be able start the Worms Armageddon executable with (very flexible) parameters, so it becomes possible to write custom frontends for the game.

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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  4. How about to add ability to turn worm from side to side while falling, jumping. Optional of course.

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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  5. put different sounds on an events: "player leaves the lobby", "player is being kicked for a lobby"

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    0 comments  ·  Sound and music  ·  Flag idea as inappropriate…  ·  Admin →
  6. How about adding ability to toggle worm select while flying on chute.
    Handy feature it would be!

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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  7. How about adding ability to create indvidual design for each worm in your team?

    But!

    Those designs can be easily switched off by del key.
    Along with name tags.
    Got me?

    it wont be confusing for targeting or any other sort of acytion because u can swith those things off easily right in-game by pressing del key.

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    0 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  8. Yes, I know this is crazy for the game this old, but why not? With this whole new idea of operating Windows 8 with touch screen of convertible tablets/laptops.

    It would require of course desigining of some new gestures (some can be taken from Win8, i.e. sliding finger from right border) and some additions to interface, i.e. places where you can tap for jump or shoot. And there is this aiming thing...

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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  9. This may be asking too much but here they go:

    Mystery crates: scheme option that will include mystery crates, as seen in Worms 4: Mayhem. Mystery crates will either be like weapon crates (the easy way, but I see problems with this) or their will be other crates (weapon crate upside down). The crate probability is similar to super weapons.

    From Mayhem:
    Barrel ‘o’ Laughs – A random barrel will explode.
    Big Guns – You will receive a super weapon.
    Bring on the Mines – A random number of mines are dropped (or teleported) randomly on the map.
    Damage incoming…

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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  10. And click it to alternate between MIN and MAX bounce.

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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  11. How about you allow us to choose the size of the weapon selection menu?

    On 16:9 resolutions it is quite unreadable to me, if possible, I wish I could scale the size of that menu.

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  12. if a Player typed /afk, the crate for him shouldn't spawn, so other will not be able to collect his weapon. maybe also the Skipped turn of him should be just ignored, so the game will not be disturbed in any way of him.

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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  13. Similar to Worms 4: Mayhem

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  14. When sound hunting in a movie or video game clips, it often happens we have to pick among a couple clips for 1 reaction. It would be nice if we could put more than 1 clip for 1 reaction.

    Example:
    KAMIKAZE(1).wav: "Good bye cruel world"
    KAMIKAZE(2).wav: "I must go, my people need me"
    KAMIKAZE(3).wav: "TORA TORA TORA"

    The soundfiles would be randomly picked or cycled.

    '(number)' is just an example format. I think by now you understand what I mean.

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    1 comment  ·  Sound and music  ·  Flag idea as inappropriate…  ·  Admin →
  15. There are a bunch of missions in Worms 2, and for those who own it, it'd be great to play it in an updated engine such as Worms Armageddon 4.x

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    0 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  16. Retreat time settings specific for:

    1 - Jet Pack (seconds and fuel)
    2 - Parachute (seconds)
    3 - Rope (seconds)
    4 - Bungee (seconds)
    5 - Drop-and-Run weapons [dynamite, mine, etc] (seconds; this way it will not be always 5sec)

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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  17. 1 vote
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  18. Worms speeches in Games can be very annoying.
    Please make an Option that we can disable Worms speeches,
    but let Rope/Weapon Effects enabled.

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  19. You could see only starting weapons (no super weapon), not weapons collected from crates. This feature would be cool in Intermediate and Elite. In other schemes it would be quite useless.

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  20. My first game was Worms Reloaded before I found this gem, but in Reloaded the weapon drops would include invisibility amongst other things, and invisibility only seems to be available by adding it to every worms inventory.

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