47 results found
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5 votes
This is now an Extended Scheme Option in 3.8: “Maximum flamelet count”
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Smaller pinned chat window
It would be cool if we could resize the pinned chat-window while playing. So change the number of lines LOWER!
I think now its too height and that can disturb players especially in 1024x768 or lower pixel number.
It would be very useful for 2vs2 or 3vs3 games4 votesThe chat panel can now be shrunk to the minimum size required to display all players (as small as one line).
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Wind affect on worms
To make the physics more real, wind could have a minor(!) influence on worms. For instance, on jumps and even on walking.
Rubber has this feature already.4 votesThis is now an Extended Scheme Option in 3.8 (“RubberWorm wind influence applies to Worms”).
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TS - surf mode
/ts - test stuff
With TS on you can surf properly, your worm bounces on the water, then you can fire a rope with 'enter/return'.
/surf - surf mode
Enable rope bounce.
Lower the water friction, or increase rope speed, so you can bounce further.
If you can.. make it so you can fire the normal rope with space after the bounce, i.e. the angle switches direction.
4 votes“Keep control after skimming” is now an Extended Scheme Option in 3.8. Please file separate ideas for other points if they still apply.
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Make all information open in replays.
I suggest ou guys open all info in replays. I mean i wanna see weapon tabs of players... I wanna know whats in crates
4 votesThis was added in 3.6.30.0, I think.
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3 votes
All TestStuff features are now individual Extended Scheme Options in 3.8.
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Correct the Italian Traslation of "Prod" from "Bastone" to "Spintarella"
From the very beginning, there is an error in the Italian Traslation: the "prod" is called "Bastone", this is an error: because "Bastone" is "rod". The correct traslation of "Prod" is "Spintarella".
3 votes -
Ctrl-Home shouldn't affect teleporting/air strikes/homing weapons/girders.
Or it should focus the camera on the mouse pointer, not a worm.
3 votesThis was fixed in 3.8.
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Skip intro screens
It would be great if there could be a setting (even just a registry setting) to skip all the intro screens and the title screen at the beginning of the game, and just go straight to the main menu.
3 votesIt’s there, the /nointro command-line parameter. The next update will also have an option for this.
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No turn loss option
Hitting a wall too hard or hitting worm's head on roof is annoying in warmers for example.
Yes TestStuff removes this, but roping with TS is horrible. So perhaps a way to load only "no turn loss" from TS? Just like Batty can be loaded separately.
3 votesThere are now Extended Scheme Options for this in 3.8 (“… doesn’t end turn”).
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Option to be able to play Forts in WA . (Without having to add scheme & worm placement yourself.
It's annoying to see people join a game called "Fort" and then watching them place their worms on your ground. If we could have automatic placement of worms it would seem more of a fort game to others. WA people don't really play forts, so either make it a native option or put WWP in widescreen .. Thanks
3 votesThis is now an Extended Scheme Option in 3.8 (“Auto-place worms by ally”).
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Allow to save schemes that you modify online, right in the host
Allow to save schemes that you modify online, right in the host
3 votesHost lobbies now have a Save and Delete button in 3.8.
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Fix colors in Windows 7
Make it possible to play the game with right colors in Windows 7 by running the game without explorer.exe.
More info:
http://www.voimalaitos.org/index_en.php?page=fix_colors_w7
see: solution #22 votesThere is some code to work around this for the next Beta. For now, see http://worms2d.info/Troubleshooting_FAQ#The_game_colours_get_all_messed_up
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Weapons pass through own worms option
After mid-air zooking myself for the millionth time today, I thought it would be nice to have an option that stopped weapons from colliding with your own worms. Perhaps another option for just stopping them colliding with the active worm.
2 votesThere is now an Extended Scheme Option in 3.8 (set “Phased Worms (Allied”) to “Worms+Weapons”).
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Timestamps on chat messages
I just think it'd be nice to have a timestamp on the messages in the in-game chat. In IRC and IM I often use them to judge how likely someone was replying to what I'd said or just saying something irrelevant to that. Not an essential idea but could be done either on actual time or just show the game time when comment was said.
2 votesThis was added in 3.8: “An option to display timestamps (in local time) in front end and in-game chat logs has been added.”
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Information in replays
I know, these improved timers and all the information open in replays are really useful, but why don't we make them removable? That would make videos look better. I would like my video to look like this: http://www.youtube.com/watch?v=IqW1ZkYtqV4&feature=related
1 voteThis was added in 3.8: “It is now possible to toggle the displaying of extra information during replay playback that would normally be hidden in a live game.”
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Remove Bazooka fault
We can stand on a worm and release a Bazooka projectile from the rope. The projectile is then stuck and explodes after ten seconds. Will this ever be taken care of?
1 voteThis is now an Extended Scheme Option in 3.8 (“Floating weapon glitch”).
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Have a notification sent from the game lobby if you ...
Have a notification sent to the desktop from the game lobby, if you have gone to desktop and the host wants to start (maybe put a button for the host to press, or make it an automatic alert with an adjustable time limit to respond ).
We need this because sometimes other people wait for someone else, or they take ages to download the map.
1 voteW:A’s taskbar button will flash when the host lights up if the player is minimized.
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Build-In Rubber features.
If all the features of rubber would be build-in with W:A - no /telv no desyncs...
1 voteThis was added in 3.8 (“W:A can now emulate RubberWorm game logic without any third-party modules being loaded.” / “The new scheme format includes all of the options that were controllable via RubberWorm.”).
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Put more time on grenade, banana and cluster fuses
Maybe up to 10 - for rubberworms low gravity schemes etc
1 voteThis is now an Extended Scheme Option in 3.8 (“RubberWorm extended fuses/herds”).
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