This feature makes a worm respawn at the last place it stood if it falls in the water. This feature allows mapmakers to create rope races that require perfection, but allow players to try many times without starting over from the beginning.
This is already a feature of wkRubberworm, but I don't want to have to discriminate against players who don't have that module. It could be added through a command like /antisink.5 votes
This is now an Extended Scheme Option in 3.8 (“RubberWorm anti-sink”).
It would be cool if we could resize the pinned chat-window while playing. So change the number of lines LOWER!
I think now its too height and that can disturb players especially in 1024x768 or lower pixel number.
It would be very useful for 2vs2 or 3vs3 games4 votes
The chat panel can now be shrunk to the minimum size required to display all players (as small as one line).
/ts - test stuff
With TS on you can surf properly, your worm bounces on the water, then you can fire a rope with 'enter/return'.
/surf - surf mode
Enable rope bounce.
Lower the water friction, or increase rope speed, so you can bounce further.
If you can.. make it so you can fire the normal rope with space after the bounce, i.e. the angle switches direction.
“Keep control after skimming” is now an Extended Scheme Option in 3.8. Please file separate ideas for other points if they still apply.
To make the physics more real, wind could have a minor(!) influence on worms. For instance, on jumps and even on walking.
Rubber has this feature already.4 votes
This is now an Extended Scheme Option in 3.8 (“RubberWorm wind influence applies to Worms”).
I suggest ou guys open all info in replays. I mean i wanna see weapon tabs of players... I wanna know whats in crates4 votes
This was added in 18.104.22.168, I think.
It's annoying to see people join a game called "Fort" and then watching them place their worms on your ground. If we could have automatic placement of worms it would seem more of a fort game to others. WA people don't really play forts, so either make it a native option or put WWP in widescreen .. Thanks3 votes
This is now an Extended Scheme Option in 3.8 (“Auto-place worms by ally”).
Or it should focus the camera on the mouse pointer, not a worm.3 votes
This was fixed in 3.8.
It would be great if there could be a setting (even just a registry setting) to skip all the intro screens and the title screen at the beginning of the game, and just go straight to the main menu.3 votes
It’s there, the /nointro command-line parameter. The next update will also have an option for this.
Allow to save schemes that you modify online, right in the host3 votes
Host lobbies now have a Save and Delete button in 3.8.
From the very beginning, there is an error in the Italian Traslation: the "prod" is called "Bastone", this is an error: because "Bastone" is "rod". The correct traslation of "Prod" is "Spintarella".3 votes
All TestStuff features are now individual Extended Scheme Options in 3.8.
Hitting a wall too hard or hitting worm's head on roof is annoying in warmers for example.
Yes TestStuff removes this, but roping with TS is horrible. So perhaps a way to load only "no turn loss" from TS? Just like Batty can be loaded separately.3 votes
There are now Extended Scheme Options for this in 3.8 (“… doesn’t end turn”).
I just think it'd be nice to have a timestamp on the messages in the in-game chat. In IRC and IM I often use them to judge how likely someone was replying to what I'd said or just saying something irrelevant to that. Not an essential idea but could be done either on actual time or just show the game time when comment was said.2 votes
This was added in 3.8: “An option to display timestamps (in local time) in front end and in-game chat logs has been added.”
Make it possible to play the game with right colors in Windows 7 by running the game without explorer.exe.
see: solution #22 votes
There is some code to work around this for the next Beta. For now, see http://worms2d.info/Troubleshooting_FAQ#The_game_colours_get_all_messed_up
After mid-air zooking myself for the millionth time today, I thought it would be nice to have an option that stopped weapons from colliding with your own worms. Perhaps another option for just stopping them colliding with the active worm.2 votes
There is now an Extended Scheme Option in 3.8 (set “Phased Worms (Allied”) to “Worms+Weapons”).
It would be nice to be able to play with ts + 150% speed , or maybe boomrace + 150% speed , Batty + RS , etc . Because now you can just use 1 of these , if you have enable ts , and then you enable 150% , ts is unabled.1 vote
This is now an Extended Scheme Option in 3.8 (“Game engine speed”), as well as all the TestStuff features.
An addition to the game scheme, an option for the game to randomly select a worm in the player's team when it is their turn to move.
The choice in the options would be Worm Select, No Worm Select, or Random Worm Select.
E.g. With 8 worms, the game selects Worm 4 first turn, then Worm 7, Worm 5, Worm 4 etc.1 vote
Sounds just like this addition in 22.214.171.124:
“Random worm order” can now be selected using the “Worm select” option. Enabling this mode will cause worms to be selected in a random order.
If you mean something else, please specify the difference.
If all the features of rubber would be build-in with W:A - no /telv no desyncs...1 vote
This was added in 3.8 (“W:A can now emulate RubberWorm game logic without any third-party modules being loaded.” / “The new scheme format includes all of the options that were controllable via RubberWorm.”).
Since Worms 2, a typo exists in the German translation of the message popping up at a health crate drop:
"Das ist eine gesunde Alernative..."
"Das ist eine gesunde Alternative..."
Pretty clear a t is currently missing.1 vote
I know, these improved timers and all the information open in replays are really useful, but why don't we make them removable? That would make videos look better. I would like my video to look like this: http://www.youtube.com/watch?v=IqW1ZkYtqV4&feature=related1 vote
This was added in 3.8: “It is now possible to toggle the displaying of extra information during replay playback that would normally be hidden in a live game.”
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