Worms Armageddon

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Worms Armageddon

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  1. Sometimes it's not easy to memorize your host's weird weapon power preferences. It would be useful if these settings could be seen in-game too, not only in the lobby.

    Addiotionally, maybe instead of showing the "star-power", the amount of maximum damage could be displayed (or one projectile's damage for multi-projectile weapons like cluster, air strike, etc.)

    13 votes
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    7 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →

    Damage doesn’t mean anything for some weapons… and most of the time the maximum theoretical damage (considering the RNG may generate any sequence of numbers) isn’t anywhere near the maximum practical damage.

    Also, I’d like to see an idea / concept design of how would power levels would be displayed.

    Update: this idea should be mostly obsoleted by our plans for 4.0 to allow viewing the scheme settings during the game, and the scheme comparator in the game lobby.

  2. it would be great if we have 4 kinds of mines: normal ones-blast ones-poison mines- cluster mines

    12 votes
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    2 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  3. Though it's probably asking for a bit much and not something you care to work on, I think it'd be awesome if all of Worms 2 and Worms World Party could be integrated into Version 5.0 or further, so that the entire Worms Triple Pack would use a single binary and the updated engine. And possibly convincing Team 17 to re-release the Worms Triple Pack on Steam.

    12 votes
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    2 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  4. Add missions for 2-4 players and that they will be available in online and lan, or if there will be mission editor/creator for WA, allow it that you can build missions for 2-4 players and give then play with them in online and lan.

    12 votes
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    2 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  5. I would like to be able to skip/surrender after have shot a weapon , if you have 10 secs of retreat and you dont need to move , its annoying to have to wait :P

    12 votes
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    6 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  6. I will like the posibility of extract the Audio from a WaGame file .

    It will be useful when me make videos.

    When extracting mp3 or wav could be nice for the audio file.

    11 votes
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    0 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
  7. This obviously already exists in the worms coding, otherwise there wouldn't be official missions. What would be great now is giving us the option to create missions like those. Besides the fun of it, imagine that it could be great as a teaching tool.
    Consider making it possible to use .png files.

    11 votes
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    4 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  8. How about a little display (maybe next to the timer area) to show the current weapon fuse for nades (1..5) and also a bounce value (+-).

    It would be really helpful in hysteria games where you only have 1 second of reaction time, so knowing what your nades are set to can be beneficial. It could also help in last second calls in wxw games.

    11 votes
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    5 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  9. There is simillar idea posted here http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/1598719-spectate-already-started-games?ref=title its just very unclear.

    One of the best promotion for the game is possibility to watch replays, fan made movies and ability to spectate live games which is, at this moment only possible with external software/sites that arent known for everyone, especialy new players. There should be unique and easy feature for WormNet 4.0 design that allows players to watch choosen matches directly from the game's level. Host should be able to enable live streaming from the lobby menu ingame to put in on the Live Streaming list somewhere on WormNet. Overall design…

    11 votes
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    1 comment  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  10. I would like the idea of can change the kind of skunk that u throw (by pressing a number) , a example of diferent poison can be these :

    A poison that makes the worms affected to fall asleep.
    The sleepy worm cant move or attack , and he wont wake up ever until it got pushed or attacked.

    If you only have 1 worm and it falls asleep , a nearby explosion , drop or shout can wake up it.

    A poison that can paralize a worm. The worms affected by this poison wont be able to move (they…

    11 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  11. The game should scan the scheme folder and calculate hashes for existing schemes. When joining someone's game and the host sends a scheme that is present on the local PC, the game should display the local file name.

    10 votes
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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  12. It will be nice that in BIT maps the creater can put mines or oils where he want , it will be nice for make funny videos or for make interesting games.

    It will be nice too that otheres players can see it in the map menú , like the host , for see it ,(they can't change anything)

    10 votes
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    1 comment  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
  13. To have the option to choose which superweapon will drop and which will not drop. for example i want Magic Bullet crates to drop but not Armageddon or Nuckler Test.

    9 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  14. I often hear people saying how having teleport in F8 causes problems when switchin between rope and parachute in rope races.

    Simply add it so each weapon can be switched around. Like you could switch around the places of tele and girder or something else

    9 votes
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    4 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  15. All Worms have their own arsenal of weapons. They start with a random weapon and one utility or mode of transport. Weapons are not shared among the team.

    When a worm is killed (friend or foe), that worms weapons will become part of the killers arsenal to use in the same turn and all consecutive turns. The ammo renews each turn to 1 for all weapons in the personal arsenal. (shoot does not end turn)

    Making chain kills is a good tactic to make you worm even stronger with more weapons!

    Aiming for worms who have collected allot of weapons…

    9 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  16. New stockpiling mode option that enables restocking weapons after every turn.

    This feature would unlock many new schemes possibilities, especially with multishot (sdet) being part of the game in 3.8 patch.

    9 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  17. List of worms (names) of each player, each event contain name of worm

    add info about events:
    - crate (health) collected, crate fallen
    - worm died
    - player is out of the game
    - walking (+time), and jumping

    unify the log format - to make it suitable for program processing - especially info about the winner.
    The end goal of this additions is to create the database of games and the program wich would work with this database and calculate different game statistics

    9 votes
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    3 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
  18. Can you make red the girder when it is too far away from the worm?
    "Color alert" would save precious time to position girder!

    9 votes
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    4 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  19. Like Worms killed/died during MP games, fav weapon, games won/lost etc.. :)

    8 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Sometimes i just wish there would be a little more going on in the maps...
    What if the game would support a new file format in which these maps would be?
    So, you would just make/import and play them.

    I was thinking about the following:
    -Destructible, non-desctructible terrain, i just think this could open some new ideas.

    -Animated terrain. For ex. elevators or any other animation. This would bring more life to maps, would further open ideas for custom maps and would make it more fun the 'future real time feature...'

    -Terrain that kills the worms, for example spikes...

    -Transparency,…

    8 votes
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    3 comments  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
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