Worms Armageddon

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Worms Armageddon

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  1. What would be pretty awesome I think though not a huge endeavor to implement is the ability for a host to display a custom message in the hosting lobby, something that could be 'Welcome to my shopper game, rules are ABL CBA AFR' or an explanation of a not so regularly played scheme, or even an away message like 'the host is gone taking a wee while players join up'. Here's the way I'd implement it: Have the ability to save it in the scheme file, while being able to override the saved message with a lobby command like /msg…

    6 votes
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    0 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  2. I would like to have the ability to fine tune all options in the game settings screen without having to use external scheme editors.

    In particular, it would be good if we could set the number of rounds required to win the match to every value between 1 and 9 (at the moment you can't select 4, 6 or 8 rounds to win). Also, it would be nice if we could fine-tune weapon, utility and health crate probabilites (that is, select an exact percentage of a given type of crate falling, rather than the current system of setting probabilities from…

    6 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  3. It would be nice to delay a weapon in-game after using it some turns (1 , 2 , 3 , etc) or seconds (10, 20 , etc) in /sdet games (rubberworm) and utilities (jetpack , rope , parachute , bungee , etc) , in normal games.

    It will be very useful for Real Time games too.

    6 votes
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    3 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  4. It'd be neat if a game replay could display live what keys were being pressed, as they were pressed (via graphic or maybe a subsection of the chat pane). It could be instructive for people trying to learn to rope, could make it more obvious when people are using macros, or just interesting to see how people do things.

    6 votes
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    0 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
  5. Someone suggested this to me on WormNET - I haven't considered whether or not it would be a good idea, though.

    I think this would be most usable if they reflected "properly" (like light does) rather than just bouncing back the same direction.

    [00:33:02.66] meteor..muzerWA: yeah i have new idea for 4
    [00:33:07.00] meteor..muzerWA: reflecting arrows
    [00:33:12.76] meteor..muzerWA: its an scheme optin
    [00:33:20.46] muzerWA..meteor: reflecting?
    [00:33:20.78] meteor..muzerWA: arrows reflect when hittin a place
    [00:33:27.14] meteor..muzerWA: yeah
    [00:33:28.32] muzerWA..meteor: oh, right
    [00:33:31.58] muzerWA..meteor: when do they stop? Lol
    [00:33:42.80] meteor..muzerWA: hmm you tell the number
    [00:33:47.26] meteor..muzerWA: in the options
    [00:33:55.60]…

    6 votes
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    4 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  6. Specialist Worm Mode is the wormpot option in wwp that allowed to create a scheme based on that.

    Each of the 4 worms in the scheme could carry and use just the weapons specific to it. If a scheme was played with 8 worms, there were 2 specialist worms of each type.

    Such scheme required tactic and knowing worm order to determine which worm is which specialist to plan attacks and tactics.

    6 votes
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    2 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  7. A health bar like in Worms:Revolution, where it is split up so you can see the health of each worm and how much worms each team has at quick glance.

    6 votes
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    1 comment  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  8. The idea is that the player could create own texture in worms armageddon and use it later.
    Is it possible to do something like that?

    6 votes
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    2 comments  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
  9. As of 2013, Armageddon's AI is VERY outdated. It wouldn't be a bad idea if its AI could be improved. Since it's already very accurate at high levels, it's probably the only thing that shouldn't be changed:


    • Grenades: The AI never takes bouncing into account. I don't think making that happen could be very difficult (As Reloaded and Revolution's AI pulls impossible grenade throws with little effort). While it cannot use fragmented grenades (Cluster Bombs, Banana Bombs) well either... they are too random, so it's understandable (High-level AI could put Cluster Bombs and Banana Bombs just under the target, as…
    6 votes
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    0 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  10. I would like to be able to automatically change my flag/grave depending on my team color.
    Also I'd like to be able to set a folder as my flag/grave and everytime I start a game it choose one randomly.

    6 votes
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    0 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →
  11. 6 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  12. I guess it's obvious, but it's so important, that I had to pay attention, just in case.

    Imo project x is good wxw example, but attack should be blocked unless walls completed and possible only from rope.

    Sheep race should have automatic checkpoint detecor.

    etc.

    6 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  13. There are many game schemes that have grown popular and are well-established among the WA players, yet enacting their rules still remains reiiant on informal agreements made between the players, who need to oversee the match and pay attention to whether everyone follows them or not. Having the game engine support for this would be a great feature to implement, and would make the game even more enjoyable.

    6 votes
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    2 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  14. In this way when playing a scheme that has the team weapon mode on (Elite, Intermediate, Pro), the nowadays useless weapons (moles, granny, sheeplauncher) could be editted to be just as good as the more popular ones for that particular scheme.

    5 votes
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    5 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →

    Support for per-team ammo and perhaps delay is currently supported by the W:A engine, as seen in missions – thus, this will be made available when support for user-made missions will be added. I’d rather leave out per-team weapon power though.

  15. On the hosting menu, you can't tell which of the teams belongs to which of the joined player. Or vice versa, if you wan't to kick a player that hasn't added his team yet, you have to take a guess. Unfortunatly you often kick the wrong player...

    If there was some come kind of connection between a playername and his team (number, color or name brackets e.g.) things would be much more comfortable.

    5 votes
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    2 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  16. Put the host's scheme name into name of the replay, so the replay file would look like "2008-12-20 00.48.27 [Online] [BnG] NogardDerNaerok, Javi-2, @Konar6.WAgame" or "2008-12-22 01.14.16 [Online] [Team17] Snoots, @Konar6.WAgame".

    5 votes
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    1 comment  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
  17. Think it would be nice to have smiley's in the ingame chat. Preferably custom smileys @ the size of i.e. the team (flag) visual. And a set of default ones wich can be designed (by me).

    5 votes
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    2 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  18. On shots that are really touch-and-go but you're sure you can make, its often gutting that you miss and can't recreate the conditions to try again. A feature to 'rewind' or reset the worms, landscape and wind to what it was before the shot was taken (i.e. allow it to be taken again) would be great for practice. Obviously only applicable to single player/fun games.

    5 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  19. Soil-background is very disturbing behind the soil if someone plays with black background instead of clouds and snowflakes etc. Add an option with no soild background.
    It would be useful for Elite, Team17 and some another schemes too.

    5 votes
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    2 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  20. In case some schemes, this could be handy, because it would remember not only the victories so far, but the collected crates and used weapons as well.

    Adding a button for this would likely to be problematic, so it could be done using a chat command like "/save" which would save the match using a default name - ie. timestamp, players, etc. - or "/save filename" to name it something else.

    The saved match would contain:
    - The scheme file - this might be no problem at all.
    - The players' names - this could be done by a list,…

    5 votes
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    1 comment  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
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