Worms Armageddon

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Worms Armageddon

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  1. Specialist Worm Mode is the wormpot option in wwp that allowed to create a scheme based on that.

    Each of the 4 worms in the scheme could carry and use just the weapons specific to it. If a scheme was played with 8 worms, there were 2 specialist worms of each type.

    Such scheme required tactic and knowing worm order to determine which worm is which specialist to plan attacks and tactics.

    6 votes
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    2 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  2. As of 2013, Armageddon's AI is VERY outdated. It wouldn't be a bad idea if its AI could be improved. Since it's already very accurate at high levels, it's probably the only thing that shouldn't be changed:


    • Grenades: The AI never takes bouncing into account. I don't think making that happen could be very difficult (As Reloaded and Revolution's AI pulls impossible grenade throws with little effort). While it cannot use fragmented grenades (Cluster Bombs, Banana Bombs) well either... they are too random, so it's understandable (High-level AI could put Cluster Bombs and Banana Bombs just under the target, as…
    6 votes
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    0 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  3. I would like to be able to automatically change my flag/grave depending on my team color.
    Also I'd like to be able to set a folder as my flag/grave and everytime I start a game it choose one randomly.

    6 votes
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    0 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →
  4. I would like to have the ability to fine tune all options in the game settings screen without having to use external scheme editors.

    In particular, it would be good if we could set the number of rounds required to win the match to every value between 1 and 9 (at the moment you can't select 4, 6 or 8 rounds to win). Also, it would be nice if we could fine-tune weapon, utility and health crate probabilites (that is, select an exact percentage of a given type of crate falling, rather than the current system of setting probabilities from…

    6 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  5. A health bar like in Worms:Revolution, where it is split up so you can see the health of each worm and how much worms each team has at quick glance.

    6 votes
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    1 comment  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  6. 6 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  7. It'd be neat if a game replay could display live what keys were being pressed, as they were pressed (via graphic or maybe a subsection of the chat pane). It could be instructive for people trying to learn to rope, could make it more obvious when people are using macros, or just interesting to see how people do things.

    6 votes
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    0 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
  8. The idea is that the player could create own texture in worms armageddon and use it later.
    Is it possible to do something like that?

    6 votes
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    2 comments  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
  9. If someone leaves there ip is banned for 15 minutes.

    6 votes
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    6 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  10. I guess it's obvious, but it's so important, that I had to pay attention, just in case.

    Imo project x is good wxw example, but attack should be blocked unless walls completed and possible only from rope.

    Sheep race should have automatic checkpoint detecor.

    etc.

    6 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  11. It would be nice to delay a weapon in-game after using it some turns (1 , 2 , 3 , etc) or seconds (10, 20 , etc) in /sdet games (rubberworm) and utilities (jetpack , rope , parachute , bungee , etc) , in normal games.

    It will be very useful for Real Time games too.

    6 votes
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    3 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  12. What would be pretty awesome I think though not a huge endeavor to implement is the ability for a host to display a custom message in the hosting lobby, something that could be 'Welcome to my shopper game, rules are ABL CBA AFR' or an explanation of a not so regularly played scheme, or even an away message like 'the host is gone taking a wee while players join up'. Here's the way I'd implement it: Have the ability to save it in the scheme file, while being able to override the saved message with a lobby command like /msg…

    6 votes
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    0 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  13. Someone suggested this to me on WormNET - I haven't considered whether or not it would be a good idea, though.

    I think this would be most usable if they reflected "properly" (like light does) rather than just bouncing back the same direction.

    [00:33:02.66] meteor..muzerWA: yeah i have new idea for 4
    [00:33:07.00] meteor..muzerWA: reflecting arrows
    [00:33:12.76] meteor..muzerWA: its an scheme optin
    [00:33:20.46] muzerWA..meteor: reflecting?
    [00:33:20.78] meteor..muzerWA: arrows reflect when hittin a place
    [00:33:27.14] meteor..muzerWA: yeah
    [00:33:28.32] muzerWA..meteor: oh, right
    [00:33:31.58] muzerWA..meteor: when do they stop? Lol
    [00:33:42.80] meteor..muzerWA: hmm you tell the number
    [00:33:47.26] meteor..muzerWA: in the options
    [00:33:55.60]…

    6 votes
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    4 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  14. It would be great to have a everything been logged.
    Lobby activity, map changes, etc.
    For example i really need to see what map changes my opponent did.
    If hoster changes a game parameters (terrain type, map, complexity) i want to see that in a game log after the game.
    Because now its impossible to track if hoster abuses his power to change game parameters to his advantage on my move.

    5 votes
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    3 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  15. Think it would be nice to have smiley's in the ingame chat. Preferably custom smileys @ the size of i.e. the team (flag) visual. And a set of default ones wich can be designed (by me).

    5 votes
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    2 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  16. FoxHound posted about them, but in case of crates' probabilities and there should be power setting too.

    5 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  17. A friend of mine and I had problems connecting to games hosted normally, so for a long time we used HostingBuddy. Nowadays we are able to host games and connect to each other in the normal way, but I really miss the handy commands that hostingbuddy understood, such as !wmbd xxxx and !wsdb yyy (and many more).
    Is it possible to make worms understand these commands even when the game is hosted the normal way?

    5 votes
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    0 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  18. Soil-background is very disturbing behind the soil if someone plays with black background instead of clouds and snowflakes etc. Add an option with no soild background.
    It would be useful for Elite, Team17 and some another schemes too.

    5 votes
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    2 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  19. It would be nice if there would be an scheme option for special maps that will turn special color in them on beginning of the game into flames, that will persist 'till the end of game. Probably maps designed in that way will be mostly arcade based, or will be kind of rope race with burning walls(or other will find bunch of new schemes made from this thing... like fire surf shopper :D ). Only problem will be what if worm get stuck into the flames? But I believe that it's not to complicated to find solution for that... first…

    5 votes
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    3 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  20. In case some schemes, this could be handy, because it would remember not only the victories so far, but the collected crates and used weapons as well.

    Adding a button for this would likely to be problematic, so it could be done using a chat command like "/save" which would save the match using a default name - ie. timestamp, players, etc. - or "/save filename" to name it something else.

    The saved match would contain:
    - The scheme file - this might be no problem at all.
    - The players' names - this could be done by a list,…

    5 votes
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    1 comment  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
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