Worms Armageddon

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Worms Armageddon

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  1. IIRC the previous version 3.6.29.0 had the cursor blink rate follow the system setting, but the latest one 3.6.31.0 blinks even though on my system the cursor blink rate is set to None.

    3 votes
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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  2. Add WR, Worms Open Warfare 2, Worms 2 And Worms Unlimited weapons to WA.
    for example : Bunker Buster,Lightning Strike ,Electromagnet,Steal,Cloned Sheep,Homing Cluster Bomb,Bowling Ball,Sentry Gun,Fan,Hand GliderBack to the Future,Starburst,.

    3 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  3. it would be good that you could shoot only when you touched a wall (for wxw) or picked up a crate (shopper/roper). you could even make the walls react when touched.

    3 votes
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    1 comment  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  4. To make the gameplay more rapid, I suggest a feature: when a turn ends, the following happens: worm say "uuups", or "you missed" or somebody die: animation happens. Then next turn takes place. What if these animations would be turned off between turns? It would rapid the gameplay, and normalers wont get bored of that!

    3 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  5. In wormnet lobby when a user joins a game it says: "user has joined game". It does not say what game he has joined.

    I sometimes see a user I like has just joined a game, than I have to guess what game they went into.

    3 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  6. 3 votes
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    1 comment  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  7. 3 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  8. Sometimes those windows won't go away for a very long time and you can't either minimize game or close it with Alt-F4. It's not nice to press Ctrl-Alt-Del, launch Task Manager and terminate WA process all those times.

    3 votes
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    1 comment  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  9. Automatically skipping the turns of a player (and next turns) if he doesn't show activity after ~60 seconds, especially good for warmer when a player goes away without typing /afk command

    3 votes
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    0 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  10. 3 votes
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    0 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →
  11. When I a edit a level, I like to pick a theme for it, but to normally find the one I want it takes a lot of pointless cycling. Is there anyway a list format could be implemented as to find the theme I want very quickly from the level editor?
    List format would also benefit in the team editor when you are picking your super weapon.

    3 votes
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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  12. Hello, first I wanted to say thank you very much for updating this game! I thought there's not much to improve about this game but I was wrong. I did my research and what I've read so far about the next update, sounds amazing!

    Now my request might possibly be impossible, so I'm not expecting much, but I would like Armageddon to be modable/more customizable. There's not that much to improve the game, these updates will,
    but there's tons of things that could be added, for example weapons, commentary, classes, awards etc.

    Those things of course are not going to…

    3 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  13. I don't know if this is only me, but when I play WA in 1920x1080, it's like 720x480, and black screen on the sides.

    3 votes
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    1 comment  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  14. Option to make different settings for each team (different health and weapons) would be perfect for making new WA game types. E.g.: Conquering the castle or also best would be user missions editor for single player with possibility download it and play it offline at home.

    3 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. A lot of hardcore gamers think up plans of what they want to do several turns before, so why not add a scribble feature so they can quickly note down on the screen what they want to do? Also, the scribbles can be toggled with a hotkey and the scribbles can't be seen by others (when online).

    3 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  16. Caveshoppers are popular in TUS atm (shopper maps in the WA level editor by editing a cave). It's nice to have a few objects in them, but quite often the objects are blocking paths or are in other undesirable places. It would be nice to be able to remove objects that are messing the map up, while maintaining those that are nicely placed.
    And possibly... be able to add/move/replace objects.

    3 votes
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    5 comments  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
  17. would be nice if you could see how many players are in a game when you are in lobby

    3 votes
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    1 comment  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  18. By default, the angle is set to 0 degrees (horizontal aim). But what if I need to set 45 degrees?

    For roping it is better to have horizontal aim for sure, but it would be really nice to have diagonal aims for fast-paced schemes like Hysteria, BnG, and other related schemes.

    P.S. bring the auto reaim from /ts as a scheme option :D

    3 votes
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    1 comment  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  19. this annoyed me since day 1: if you select chute or anything else before you pick up a crate in t17, it will show "parachute" on top of the map and not the weapon i picked up. first problem is, that you might not have the time to right click and check what you got and the second problem is that you have to search for the weapon if you already got like 10 weapongs in your inventory. should be fixed. lets see if it happens. shouldn't be a too big deal.

    and is it possible that your opponent doesn't…

    3 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  20. Usually when we play on wormnet or local and one of the players get disconnected or desync appears due bad connection which one of those happens for many reasons, then this player can't join back to the game, this is not good.

    I have several ideas.
    1. Better synchronization of the netplay code, also when one of the players gets dropped game automatically to pause up for some amount of time which host defined to give opportunity to the player to rejoin again.
    2. If player do not get back after that period of time, then cpu takes his place. …

    3 votes
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    1 comment  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
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