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Worms Armageddon

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Worms Armageddon

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47 results found

  1. A possibility that wouldn't be bad for me: play in WormNET and LAN mode, not only with human players, with the computer as an additional team would be great.

    That feature would be fantastic in normal- Intermediate games.

    Sometimes, I play WA in a LAN connection with a family member. And we were talking about how we would like to have this feature in our games.

    30 votes
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  2. Team17 has long been in favor of merging the 2nd generation of PC Worms games, to a single community and online service. WWP users should be able to download a package that allows them to play W:A using the WWP CD.

    27 votes
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  3. For a game like Time Trial Rope Race, removing wind would help eliminate the only luck factor in the scheme.

    26 votes
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  4. Add the possibility to create a new game with the same players,that means you dont have to close the game and rehost it to allow more people to join.

    18 votes
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  5. This option is a bit different than the already "always center worm option". However it takes it a step further. This options would allow the screen to actually move with the worm because the worm is suppose to be always centered. For example, whenever you hit the Home key on your keyboard is automatically centers the worm. However, if you actually hold down the Home key your worm will always be centered so the screen moves with the worm, it's quite nice actually. Could an option like this be implemented, instead of having to tape down my Home key?

    17 votes
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    3 comments  ·  Gameplay  ·  Admin →
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  6. When the user sets the chat window to a certain height (Ctrl+Up/Ctrl+Down) and/or pins the chat window (Ctrl+Page Down), the chat window should remember the user's preference between games and not revert to the default settings at the start of each game.

    15 votes
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    completed  ·  2 comments  ·  Interface  ·  Admin →
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  7. As Worms World Party has an option for "Using a weapon doesn't end your turn mode", I would like an option for this to be implemented into the gameplay of Worms Armageddon with an option to turn it on or off. However I would also like the turn limit to be controllable instead of 10 seconds.

    I would really like to be able to do Sheep Glitch again.

    15 votes
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  8. 13 votes
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    completed  ·  3 comments  ·  Interface  ·  Admin →
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  9. Instead of always having to leave AG and join PT just to play a game like Elite, perhaps allowing rope knocking as a scheme option would help.

    12 votes
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  10. I would like to be able to create and watch a custom game with only AI teams. For one, I enjoy setting up simulation leagues and keeping track of stats, etc. (geeky yes, but fun). It is also useful to see how the AI reacts to changes in rules and weapons caches.

    As it is now the start button is grayed out until a human team is added. What I do is add a 1-worm human team and surrender my first move, then watch the AI complete the game. It seems this hassle could be eliminated?

    11 votes
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  11. All the time winds can't get a maximum power in the wind indicator. Would be good to see fully filled wind indicator that will make some variety to the shots. I've seen that feature in a W:A's mission.

    This is small modification, but still some of the shots might be possible to implement and execute. And not only the shots, I suppose.

    Make this feature as a scheme option or extend the logic?

    11 votes
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  12. This feature (in 78 version (3.6.28.17-19)) looks funny and realistic. For example, this very funny with mad cows. That is good to make this as scheme option or teststuff feature...

    11 votes
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  13. Make low gravity an option when choosing game settings. perhaps build it in to the scheme editor.

    9 votes
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  14. Would love to see Worms running in a Windowed GUI (with customizable resolution). It's ideal for a puzzle game of this type.

    8 votes
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    3 comments  ·  Interface  ·  Admin →
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  15. Two alternative features:
    1. having sudden death with worm selecting option being kept
    or
    2. water rising without going into sudden death.

    <infinite Worm Selects (the weapon) is not a solution because they can be used many times in one turn and this would change the gameplay too much>

    8 votes
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  16. I would like this as a scheme option.

    MultiHealing (default and used now) : When a worm collects a healthy crate , all the sicked worms of same team get Cured.

    Single Healing : Only the worm that collects the healthy crate get cured.

    8 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  17. Useful for "what if" community purposes: you can then replicate (to an extent) an in-game situation from the replay to "prove that alternative moves are possible", "test that a suggested shot could not be done", "show a more elegant stategy to face the next turns", etc.
    This would obviously be only useful with Replays that have indestructible terrain disabled.

    8 votes
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    0 comments  ·  Replays  ·  Admin →
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  18. It would be nice to be able to keep an eye on the weapons situation during a replay.

    7 votes
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    completed  ·  2 comments  ·  Interface  ·  Admin →
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  19. WA could use an open text-based format (like XML or INI). And such files would be placed in folder like <WA>\User\Languages.
    You could go one step farther and leave in WA.exe only English texts and externalize all the other languages.
    Of course it would require full Unicode support (which I suggested separately).

    6 votes
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  20. This feature makes a worm respawn at the last place it stood if it falls in the water. This feature allows mapmakers to create rope races that require perfection, but allow players to try many times without starting over from the beginning.

    This is already a feature of wkRubberworm, but I don't want to have to discriminate against players who don't have that module. It could be added through a command like /antisink.

    5 votes
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    0 comments  ·  Gameplay  ·  Admin →
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