Worms Armageddon

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  1. Allow resuming an on-line match using the replay file

    Network disconnects or real-life reasons shouldn't mean that the match can't be completed. There should be a way to resume a game with the same players using the replay file.

    227 votes
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    under review  ·  33 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
  2. Add map caching

    Downloading the same large map file(more than 500k or maybe 1mb)again and again its preety anoying....how about a map recognising metod??,so you dont have to download the same map twice (maybe comparing the dimensions and the size of the local maps with the host map,so it doesnt matter the name of the file)

    136 votes
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    under review  ·  22 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  3. Re-add ranks and secure logins to WormNET

    Ranks and secure logins should be made to work again, but anonymous logins should be preserved.

    104 votes
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    16 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →

    Ranks and secure logins are part of 4.0’s WormNET design. However, I don’t see strong reasons (and lots of counter-reasons) to keep anonymous logins in 4.0. Also, how the ranks, experience etc. are calculated remains an open and very complicated question.

  4. Hear custom soundbanks and fanfares

    Is it possible to have other wormnet users to hear custom soundbanks and fanfares without downloading them?

    82 votes
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    6 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →

    This is a complicated question. We intend to add this for 4.0, however this is complicated by that it’d be too easy to annoy people with custom soundbanks -therefore they must be easily mute-able.

  5. more efficient menu layout

    Allow to choose a map from User/SavedLevels directly from the menu before the game (without going into the map editor and loading the map)

    72 votes
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    under review  ·  6 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  6. Allow "Amazing", "Brilliant"... sounds to be played when maximum damage is dealt.

    Idea from here:
    http://forum.team17.com/showthread.php?t=39388

    It is said that these sounds are completely disabled in 3.6.29.0. However, I hope it can be re-enabled in a different condition -- if the player has dealt 100% (not 50%) the maximum damage possible from an exploding projectile.

    25 votes
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    9 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →

    If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.

  7. remove selected weapon icon

    If you are on the rope, chute or jet pack an icon of the weapon you selected will be inevitably shown (unless your inventory is empty), blocking your ability to see what is behind it.
    Please add an option to let players remove that icon if they want to.

    3 votes
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    1 comment  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  8. The problem with big map transfers

    As far as I know, the way the system works for transfering maps between the host and it's clients is simple:

    - The host uploads the map to a number of clients until they've successfully downloaded that map.

    But if you have a really big map, say 1.5-3.0 megs, and 4 clients, that equals to as much as 12MB of data the host needs to send altogether.

    Maybe a possible solution would be to create some sort of a simple p2p system for the map transfers?

    For example, the host starts sending the map to the first client. As the…

    3 votes
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    1 comment  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
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