3 results found
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Add map caching
Downloading the same large map file(more than 500k or maybe 1mb)again and again its preety anoying....how about a map recognising metod??,so you dont have to download the same map twice (maybe comparing the dimensions and the size of the local maps with the host map,so it doesnt matter the name of the file)
135 votes -
Re-add ranks and secure logins to WormNET
Ranks and secure logins should be made to work again, but anonymous logins should be preserved.
107 votesRanks and secure logins are part of 4.0’s WormNET design. However, I don’t see strong reasons (and lots of counter-reasons) to keep anonymous logins in 4.0. Also, how the ranks, experience etc. are calculated remains an open and very complicated question.
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The problem with big map transfers
As far as I know, the way the system works for transfering maps between the host and it's clients is simple:
- The host uploads the map to a number of clients until they've successfully downloaded that map.
But if you have a really big map, say 1.5-3.0 megs, and 4 clients, that equals to as much as 12MB of data the host needs to send altogether.
Maybe a possible solution would be to create some sort of a simple p2p system for the map transfers?
For example, the host starts sending the map to the first client. As the client…
3 votesWe want to do something like this in 4.0.
- Don't see your idea?