Worms Armageddon

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Worms Armageddon

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  1. Simple, just like Worms1 and Worms2, crates that explode when an misadvised worm step over it.

    62 votes
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    13 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  2. The current settings for health crate amounts range from 0 to 255. I suggest that the setting for 0 be changed to random, which would be from 1hp up to half of the worm's starting hp (e.g 1 to 50).

    40 votes
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    11 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  3. Can You Add The WormPot and all its features like in WWP

    18 votes
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    3 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  4. I think that the player should be able to see the retreat time clock , as in the Replays

    15 votes
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    5 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  5. Make the mines placed by players have the same fuse as the scheme setting (0, 1, 2, 3, random) instead of fixed 3sec fuse. Apply to Mine Strike too.

    14 votes
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    5 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  6. This obviously already exists in the worms coding, otherwise there wouldn't be official missions. What would be great now is giving us the option to create missions like those. Besides the fun of it, imagine that it could be great as a teaching tool.
    Consider making it possible to use .png files.

    11 votes
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    4 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  7. Team members should be able to let Spectators participate in team-chat while in a game. Could a chat command do this? So it can be toggled in-game.
    Also, a player should be able to let Spectators see their current weapons panel when it's their turn.

    7 votes
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    planned  ·  3 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  8. There is a limit for all the flags used on Worms Armageddon and as far as I'm concerned, you don't have a possibility to choose from more than 150 installed flags while creating/modifying any team on WA. I think the same goes to fanfares and soundbanks but only experienced such a limit when speaking of flags. I would like to create myself a grand collection of various flags (mostly national) but I'm not able to since the issue.

    7 votes
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    planned  ·  0 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →
  9. It will be nice to set what do you want to fall in Utility crates , for example , in the classic rubbergame with no weps and lots of crates falling , the Utility "Crateshower" lags a lot and people try to dont collect it.

    Just a menu in ammo menu with % too of what type of utility can appear, for example (10% x2 damage , 5% jetpack , 20% low gravity , etc)

    7 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  10. After random worm select (implemented in 3.6.29.0), it would be nice to have "Last used worm" as an option for in-game worms order. It should automatically select the worm which ended the previous turn, instead of the next one. Of course, you can always change it pressing TAB. It would be very useful in schemes like RRs, so you don't have to destroy your TAB button to select your moving worm. =)

    7 votes
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    6 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  11. For exemple when you collect a crate and it is cluster bomb. You will receive x3 ammo (not x1 like the bazooka). I think this could be set for each weapon.

    5 votes
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    1 comment  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  12. In this way when playing a scheme that has the team weapon mode on (Elite, Intermediate, Pro), the nowadays useless weapons (moles, granny, sheeplauncher) could be editted to be just as good as the more popular ones for that particular scheme.

    5 votes
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    5 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →

    Support for per-team ammo and perhaps delay is currently supported by the W:A engine, as seen in missions – thus, this will be made available when support for user-made missions will be added. I’d rather leave out per-team weapon power though.

  13. Make it possible to play vertical levels like in Worms 2: Armageddon.

    4 votes
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    1 comment  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
  14. I would like to see full Unicode support for in-game texts/chats. Possibly followed by replacing letter sprites with TTF/OTF font rendering.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. split teststuff so to use only the wish option

    3 votes
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    2 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  16. My small feature request
    http://img534.imageshack.us/img534/3355/wanetworklobby.png
    When I roll-over the player list in the multiplayer lobby, it only says "The players in the current game" at the bottom of the screen.

    Why not say something like " The players in the current game. RIGHT-CLICK to send private messages or (for hosts) CLICK to kick the player. "?

    2 votes
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    2 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  17. The same way that it is possible to set the flooding speed, i think that the poison of the Nuclear Bomb option could be set too. The combination of the flooding speed with the chosen values of the Nuclear Bomb could do a very strategic scheme.

    2 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  18. It would be nice to set the crate pobability of the super weapons because some of them can be good to find in a crate for a scheme, but others should never appear (armageddon for exemple in many cases). This should be possible without breaking RubberWorm's schemes.

    1 vote
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
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