18 results found
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booby-trapped crates
Simple, just like Worms1 and Worms2, crates that explode when an misadvised worm step over it.
65 votesThis should be easy to add in the new scheme format.
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Add health crates with random amounts
The current settings for health crate amounts range from 0 to 255. I suggest that the setting for 0 be changed to random, which would be from 1hp up to half of the worm's starting hp (e.g 1 to 50).
40 votesMany people seem to like this pretty “random” idea :) Anyway, this should be easy to add in the new scheme format.
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WormPot
Can You Add The WormPot and all its features like in WWP
18 votesPlanned for the new scheme format.
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Retreat time seeable for player
I think that the player should be able to see the retreat time clock , as in the Replays
15 votesThis should be easy to add in the new scheme format.
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Mine fuse for mines placed by players
Make the mines placed by players have the same fuse as the scheme setting (0, 1, 2, 3, random) instead of fixed 3sec fuse. Apply to Mine Strike too.
14 votesThis should be easy to add in the new scheme format.
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User missions
This obviously already exists in the worms coding, otherwise there wouldn't be official missions. What would be great now is giving us the option to create missions like those. Besides the fun of it, imagine that it could be great as a teaching tool.
Consider making it possible to use .png files.11 votesSupport for user-made missions is already planned. Like I said in your previous suggestion, a GUI for interactively creating missions will not be provided for us.
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Enlarge flag/fanfare/soundbank limit on team options
There is a limit for all the flags used on Worms Armageddon and as far as I'm concerned, you don't have a possibility to choose from more than 150 installed flags while creating/modifying any team on WA. I think the same goes to fanfares and soundbanks but only experienced such a limit when speaking of flags. I would like to create myself a grand collection of various flags (mostly national) but I'm not able to since the issue.
10 votes -
Enhance team-play
Team members should be able to let Spectators participate in team-chat while in a game. Could a chat command do this? So it can be toggled in-game.
Also, a player should be able to let Spectators see their current weapons panel when it's their turn.7 votes -
Be able to change what a utility crate can have.
It will be nice to set what do you want to fall in Utility crates , for example , in the classic rubbergame with no weps and lots of crates falling , the Utility "Crateshower" lags a lot and people try to dont collect it.
Just a menu in ammo menu with % too of what type of utility can appear, for example (10% x2 damage , 5% jetpack , 20% low gravity , etc)
7 votesThis will have to wait for the new scheme format, because the current scheme format doesn’t include settings for crate spy / double time / crate shower.
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"Last used worm" option
After random worm select (implemented in 3.6.29.0), it would be nice to have "Last used worm" as an option for in-game worms order. It should automatically select the worm which ended the previous turn, instead of the next one. Of course, you can always change it pressing TAB. It would be very useful in schemes like RRs, so you don't have to destroy your TAB button to select your moving worm. =)
7 votesThis should be easy to add in the new scheme format.
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select the number of ammo that a crate contains for each weapon
For exemple when you collect a crate and it is cluster bomb. You will receive x3 ammo (not x1 like the bazooka). I think this could be set for each weapon.
5 votesThis should be easy to add in the new scheme format.
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Allow edditing of team weapon's power, ammo and delay
In this way when playing a scheme that has the team weapon mode on (Elite, Intermediate, Pro), the nowadays useless weapons (moles, granny, sheeplauncher) could be editted to be just as good as the more popular ones for that particular scheme.
5 votesSupport for per-team ammo and perhaps delay is currently supported by the W:A engine, as seen in missions – thus, this will be made available when support for user-made missions will be added. I’d rather leave out per-team weapon power though.
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Vertical levels
Make it possible to play vertical levels like in Worms 2: Armageddon.
4 votesCustom sizes for randomly-generated levels will come later.
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Full Unicode support
I would like to see full Unicode support for in-game texts/chats. Possibly followed by replacing letter sprites with TTF/OTF font rendering.
4 votesThis is the plan for 4.0. I don’t think it’s worth trying to get 3.x working with Unicode, it’s way too much work.
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split the teststuff option
split teststuff so to use only the wish option
3 votesThe wish option? I wasn’t aware TestStuff can grant wishes :D
Seriously: we plan to split it into separate scheme options when the new scheme format comes.
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More description on the players list (multiplayer lobby)
My small feature request
http://img534.imageshack.us/img534/3355/wanetworklobby.png
When I roll-over the player list in the multiplayer lobby, it only says "The players in the current game" at the bottom of the screen.Why not say something like " The players in the current game. RIGHT-CLICK to send private messages or (for hosts) CLICK to kick the player. "?
2 votesThanks.
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Be able to set values of the poison of the Nuclear Bomb sudden death option
The same way that it is possible to set the flooding speed, i think that the poison of the Nuclear Bomb option could be set too. The combination of the flooding speed with the chosen values of the Nuclear Bomb could do a very strategic scheme.
2 votesThis should be easy to add in the new scheme format.
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Add possiblity to set the crate probability of the super weapons
It would be nice to set the crate pobability of the super weapons because some of them can be good to find in a crate for a scheme, but others should never appear (armageddon for exemple in many cases). This should be possible without breaking RubberWorm's schemes.
1 voteI believe this is in the works for 3.×. The scheme version number will probably be increased to avoid RubberWorm incompatibility issues.
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