Worms Armageddon

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  1. booby-trapped crates

    Simple, just like Worms1 and Worms2, crates that explode when an misadvised worm step over it.

    58 votes
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    12 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  2. Add health crates with random amounts

    The current settings for health crate amounts range from 0 to 255. I suggest that the setting for 0 be changed to random, which would be from 1hp up to half of the worm's starting hp (e.g 1 to 50).

    39 votes
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    11 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  3. "Remove wind" scheme option

    For a game like Time Trial Rope Race, removing wind would help eliminate the only luck factor in the scheme.

    26 votes
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    2 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  4. WormPot

    Can You Add The WormPot and all its features like in WWP

    18 votes
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    3 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  5. Retreat time seeable for player

    I think that the player should be able to see the retreat time clock , as in the Replays

    15 votes
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    5 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  6. Using a weapon doesn't end your turn mode

    As Worms World Party has an option for "Using a weapon doesn't end your turn mode", I would like an option for this to be implemented into the gameplay of Worms Armageddon with an option to turn it on or off. However I would also like the turn limit to be controllable instead of 10 seconds.

    I would really like to be able to do Sheep Glitch again.

    15 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  7. Mine fuse for mines placed by players

    Make the mines placed by players have the same fuse as the scheme setting (0, 1, 2, 3, random) instead of fixed 3sec fuse. Apply to Mine Strike too.

    13 votes
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    4 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  8. Add rope knocking scheme option

    Instead of always having to leave AG and join PT just to play a game like Elite, perhaps allowing rope knocking as a scheme option would help.

    12 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  9. Add gravity options to W:A

    Make low gravity an option when choosing game settings. perhaps build it in to the scheme editor.

    9 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  10. Sudden death with keeping worm selecting option

    Two alternative features:
    1. having sudden death with worm selecting option being kept
    or
    2. water rising without going into sudden death.

    <infinite Worm Selects (the weapon) is not a solution because they can be used many times in one turn and this would change the gameplay too much>

    8 votes
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    2 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  11. User missions

    This obviously already exists in the worms coding, otherwise there wouldn't be official missions. What would be great now is giving us the option to create missions like those. Besides the fun of it, imagine that it could be great as a teaching tool.
    Consider making it possible to use .png files.

    9 votes
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    4 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  12. "Last used worm" option

    After random worm select (implemented in 3.6.29.0), it would be nice to have "Last used worm" as an option for in-game worms order. It should automatically select the worm which ended the previous turn, instead of the next one. Of course, you can always change it pressing TAB. It would be very useful in schemes like RRs, so you don't have to destroy your TAB button to select your moving worm. =)

    7 votes
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    6 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  13. Be able to change what a utility crate can have.

    It will be nice to set what do you want to fall in Utility crates , for example , in the classic rubbergame with no weps and lots of crates falling , the Utility "Crateshower" lags a lot and people try to dont collect it.

    Just a menu in ammo menu with % too of what type of utility can appear, for example (10% x2 damage , 5% jetpack , 20% low gravity , etc)

    7 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  14. Enlarge flag/fanfare/soundbank limit on team options

    There is a limit for all the flags used on Worms Armageddon and as far as I'm concerned, you don't have a possibility to choose from more than 150 installed flags while creating/modifying any team on WA. I think the same goes to fanfares and soundbanks but only experienced such a limit when speaking of flags. I would like to create myself a grand collection of various flags (mostly national) but I'm not able to since the issue.

    7 votes
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    planned  ·  0 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →
  15. Enhance team-play

    Team members should be able to let Spectators participate in team-chat while in a game. Could a chat command do this? So it can be toggled in-game.
    Also, a player should be able to let Spectators see their current weapons panel when it's their turn.

    7 votes
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    planned  ·  3 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  16. Add support for custom game translations

    WA could use an open text-based format (like XML or INI). And such files would be placed in folder like <WA>\User\Languages.
    You could go one step farther and leave in WA.exe only English texts and externalize all the other languages.
    Of course it would require full Unicode support (which I suggested separately).

    6 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Allow edditing of team weapon's power, ammo and delay

    In this way when playing a scheme that has the team weapon mode on (Elite, Intermediate, Pro), the nowadays useless weapons (moles, granny, sheeplauncher) could be editted to be just as good as the more popular ones for that particular scheme.

    5 votes
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    5 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →

    Support for per-team ammo and perhaps delay is currently supported by the W:A engine, as seen in missions – thus, this will be made available when support for user-made missions will be added. I’d rather leave out per-team weapon power though.

  18. 5 votes
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    1 comment  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →

    “Unlimited” would require more effort than just raising the bar, and there’s already support for a variable number of maximum flamelets in the engine – there’s just no way to adjust it now, which will be allowed by the new scheme format.

  19. select the number of ammo that a crate contains for each weapon

    For exemple when you collect a crate and it is cluster bomb. You will receive x3 ammo (not x1 like the bazooka). I think this could be set for each weapon.

    5 votes
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    1 comment  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  20. Full Unicode support

    I would like to see full Unicode support for in-game texts/chats. Possibly followed by replacing letter sprites with TTF/OTF font rendering.

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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