11 results found
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booby-trapped crates
Simple, just like Worms1 and Worms2, crates that explode when an misadvised worm step over it.
65 votesThis should be easy to add in the new scheme format.
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Add health crates with random amounts
The current settings for health crate amounts range from 0 to 255. I suggest that the setting for 0 be changed to random, which would be from 1hp up to half of the worm's starting hp (e.g 1 to 50).
40 votesMany people seem to like this pretty “random” idea :) Anyway, this should be easy to add in the new scheme format.
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WormPot
Can You Add The WormPot and all its features like in WWP
18 votesPlanned for the new scheme format.
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Retreat time seeable for player
I think that the player should be able to see the retreat time clock , as in the Replays
15 votesThis should be easy to add in the new scheme format.
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Mine fuse for mines placed by players
Make the mines placed by players have the same fuse as the scheme setting (0, 1, 2, 3, random) instead of fixed 3sec fuse. Apply to Mine Strike too.
14 votesThis should be easy to add in the new scheme format.
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"Last used worm" option
After random worm select (implemented in 3.6.29.0), it would be nice to have "Last used worm" as an option for in-game worms order. It should automatically select the worm which ended the previous turn, instead of the next one. Of course, you can always change it pressing TAB. It would be very useful in schemes like RRs, so you don't have to destroy your TAB button to select your moving worm. =)
7 votesThis should be easy to add in the new scheme format.
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Be able to change what a utility crate can have.
It will be nice to set what do you want to fall in Utility crates , for example , in the classic rubbergame with no weps and lots of crates falling , the Utility "Crateshower" lags a lot and people try to dont collect it.
Just a menu in ammo menu with % too of what type of utility can appear, for example (10% x2 damage , 5% jetpack , 20% low gravity , etc)
7 votesThis will have to wait for the new scheme format, because the current scheme format doesn’t include settings for crate spy / double time / crate shower.
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select the number of ammo that a crate contains for each weapon
For exemple when you collect a crate and it is cluster bomb. You will receive x3 ammo (not x1 like the bazooka). I think this could be set for each weapon.
5 votesThis should be easy to add in the new scheme format.
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split the teststuff option
split teststuff so to use only the wish option
3 votesThe wish option? I wasn’t aware TestStuff can grant wishes :D
Seriously: we plan to split it into separate scheme options when the new scheme format comes.
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Be able to set values of the poison of the Nuclear Bomb sudden death option
The same way that it is possible to set the flooding speed, i think that the poison of the Nuclear Bomb option could be set too. The combination of the flooding speed with the chosen values of the Nuclear Bomb could do a very strategic scheme.
2 votesThis should be easy to add in the new scheme format.
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Add possiblity to set the crate probability of the super weapons
It would be nice to set the crate pobability of the super weapons because some of them can be good to find in a crate for a scheme, but others should never appear (armageddon for exemple in many cases). This should be possible without breaking RubberWorm's schemes.
1 voteI believe this is in the works for 3.×. The scheme version number will probably be increased to avoid RubberWorm incompatibility issues.
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