No turn loss option
Hitting a wall too hard or hitting worm's head on roof is annoying in warmers for example.
Yes TestStuff removes this, but roping with TS is horrible. So perhaps a way to load only "no turn loss" from TS? Just like Batty can be loaded separately.
There are now Extended Scheme Options for this in 3.8 (“… doesn’t end turn”).
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Curtis commented
roping with ts is actually awesome if you lock the speed at 16 via rubber......but ya its a bit fast without the speed set option.....
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DonMega commented
ah i'm so glad to hear that. it sounds like the new scheme format will be totally awesome if all those features will be in it. thx a lot in advance already :D
what comes to ur question.. yeah i'm not against the speed thing as it surely has it's uses in huge huge maps like surf races and whatever. but then again moves like supershort rope pumps will go all over the place when the timing of the release is so different compared to how u normally do them. and when u get it right u'll fly huge distances which of course is silly and fun, but then again it's considered cheating in a map that was not designed for ts (99% of towers for example).
and of course it's that i'm used to roping the normal 100% speed and can barely handle it when the rope gets rly short for few taps to keep roping aggressive close the max speed keepin the speed up until i get back into more comfortable rope length, but with ts this always results the speed going way above the speed limit and there's no way to tap fast enough in rhythm (unless there were perhaps 5 spaces on keyboard?) easily ending up hitting the head on the roof, well atleast the turn isn't lost though :P so in these situations with ts u just gotta slow down to have any control over the short rope, but it totally requires some changes how to rope. i found this especially tricky in fly shopper where u need to fly the max distance of normal speed, but if u simply try that with ts on u'll fly out of the map easily. which makes it more of a challenge of course and i just like challenge, but it also requires to do it way differently than i'm used to, softer fly to control the speed which doesn't come automatically if u're used to the normal physics already. adjusting the speed is already tricky enough with normal speed sometimes, with ts this speed adjustin and timings completely changes as it seems to me the worm will just suddenly shoot out way faster i can expect of