Allow the AI to use more weapons
There are alot of weapons in game which the AI cannot use. Some weapons follow simular opperational techniques as others (such as Priceless Ming Vase being used like Dynamite)
Further more, it appears that the AI will not use some of its weapons until it runs out of ammo for others. For example, the AI wont use Cluster bombs till its out of ammo for Grenades. Could the AI be made to work out which weapon would be better rarther than just using what's next?
If this would make too much of a change to things like missions, then this AI improvement could be set into a new AI difficulty (CPU 6). So Deathmatch and Missions would be untouched since they ofcourse only go as high as CPU 5.

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good-old commented
3 votes for sure. Hope I don't look suspicious for instantly giving 3 votes to 2 suggestions, but WA really needs them.
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Crystal commented
AI don't seem to walk towards the left either, they always head right, and if they go left, they usually head to a dead end on the right before jumping backwards and then go left
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Silence commented
AI can't even escape from its own dynamite. I like the idea, but AI needs some more brains before applying that. It should learn how to jump from danger, how to use bungee, how to not waste the airstrike if can't hit the target, and a lot more.
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Dora commented
By the way, sometimes the AI does use cluster bombs (and petrol bombs), but indeed not often and they prefer to use it after grenades have indeed run out of ammo.
CPU5 also uses mail strike and Mike's carpet bombs, as I used to have them in my scheme (not Mike's carpet bombs anymore, too easy).
I would love to see a CPU6 as I play most of the time alone or with a friend against CPU5.
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Dora commented
Would love to see better AI. But I don't think a patch is going to add it.
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Incubator commented
I just wanted to request this feature, and searched for it to see if it was requested :)
Here's what i had in mind:
More CPU AI possibilities, 6+, where they learn to use more weapons with better strategy, instead of just shooting the opponent, they figure out strategies for instant kill or more damage. Also, these worms should be able to use rope and as the AI is increased the worms can use more and more weapons, and in the highest AI they can use all of them, they would be some sort of super intelligent worms, where you would need to be a very good player to beat them xDI understand that this is pretty hard to make, but the the missions an all the others wouldn't be affected at all, but int the other hand, this would open some new ideas
I would really like to see this in version 4!
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Rodent commented
Ye... I would like to have more challenging game with CPU...
CPU 6 sounds like very very good idea to me! -
elPatrixF commented
Vote. Also:
* Allow the CPU to use the mortar as if it were a shotgun?
* Allow the CPU to use the homing missile and pigeon as an AirStrike+Bazooka?