Dud mines can be reactivated
In Worms 2 when dud mines were firepunched, baseball batted, (probably dragon ball too), and apparently grave explosions would reactivate them/set their timer off. I always thought it was fun to firepunch a dud mine into someone to set it off... So: could this be a scheme option?
Also, maybe the probability of dud mines could be adjustable (so you could have a map filled with dud mines to bat around or something).
-
Silence commented
I think in W2 the dud mines could be rearmed with any explosive weapons (for example, after hitting 2-3 times with bazooka).
Anyway, would like to see this feature in WA as an option. -
avirex commented
ooooo i dont remember this feature in w2!!! mainly because i really only roped once i discovered roping.... but i do remember graves exploding!! was an awesome feature.. along with "worm damage" if a worm fell on top of another worm, that would increase the damage... ultimate combo *Fall Damage + Worm Damage + Grave Damage = GG* lol would not care to see the worm damage in w:a i would consider that more of a glitch, then a good feature, but the grave damage was always cool... after the grave was hit (i believe) 3 times, it would then blow up and cause damage to a worm near it... was fun
-
mychaelo commented
explorer09, so... err what? link you provided just confirms this behaviour was in W2. would be pretty fun scheme opt. for some modes.
-
explorer09 commented
Have you read this?
http://worms2d.info/Talk:Dud_mine_explosion
(Deadcode's reply)
(although it is not directly related to this idea)