Dud mines can be reactivated
In Worms 2 when dud mines were firepunched, baseball batted, (probably dragon ball too), and apparently grave explosions would reactivate them/set their timer off. I always thought it was fun to firepunch a dud mine into someone to set it off... So: could this be a scheme option?
Also, maybe the probability of dud mines could be adjustable (so you could have a map filled with dud mines to bat around or something).
I think in W2 the dud mines could be rearmed with any explosive weapons (for example, after hitting 2-3 times with bazooka).
Anyway, would like to see this feature in WA as an option.
ooooo i dont remember this feature in w2!!! mainly because i really only roped once i discovered roping.... but i do remember graves exploding!! was an awesome feature.. along with "worm damage" if a worm fell on top of another worm, that would increase the damage... ultimate combo *Fall Damage + Worm Damage + Grave Damage = GG* lol would not care to see the worm damage in w:a i would consider that more of a glitch, then a good feature, but the grave damage was always cool... after the grave was hit (i believe) 3 times, it would then blow up and cause damage to a worm near it... was fun
explorer09, so... err what? link you provided just confirms this behaviour was in W2. would be pretty fun scheme opt. for some modes.
Have you read this?
(although it is not directly related to this idea)