Add a scheme option (in 4.x) to allow arrows to reflect.
Someone suggested this to me on WormNET - I haven't considered whether or not it would be a good idea, though.
I think this would be most usable if they reflected "properly" (like light does) rather than just bouncing back the same direction.
[00:33:02.66] meteor..muzerWA: yeah i have new idea for 4
[00:33:07.00] meteor..muzerWA: reflecting arrows
[00:33:12.76] meteor..muzerWA: its an scheme optin
[00:33:20.46] muzerWA..meteor: reflecting?
[00:33:20.78] meteor..muzerWA: arrows reflect when hittin a place
[00:33:27.14] meteor..muzerWA: yeah
[00:33:28.32] muzerWA..meteor: oh, right
[00:33:31.58] muzerWA..meteor: when do they stop? Lol
[00:33:42.80] meteor..muzerWA: hmm you tell the number
[00:33:47.26] meteor..muzerWA: in the options
[00:33:55.60] muzerWA..meteor: I think quite often they would just bounce off and hit you... lol
[00:34:06.84] meteor..muzerWA: yeah cause of that its interesting:D
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Laba Gordon commented
Maybe you've had bad experiences opening up to others in the past. Be as honest as possible with yourself as you analyze your fears. https://vidmate.bio/index/
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Laba Gordon commented
It may help to write it down on a piece of paper so that you can more clearly visualize your reasoning. https://tutuappx.com/
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ViolatoR commented
Fun idea. It could be one of the cheats in addition to powered arrows. The arrow will bounce off at least one wall if the arrow is shot at +30 degrees (or whatever) and doesn't hit anything right away. It will continue to ricochet if the angle of attack remains 30-degrees or more difference from the wall it's hitting, and if it still hasn't hit a worm. It's unlikely it will bounce more than once, but the potential is there for maps designed to encourage this.
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Rodent commented
Only when it hits surface by angle smaller then 45 degrees.
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bandito commented
no the arrow of bow reflects . like light hitting mirror
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explorer09 commented
http://comser.liero.org.pl/wiki/index.php?title=Zimm
I don't know if this is what you mean. (Zimm weapon in Liero)