All crates contain <weapon>
Like the All crates contain sheep option.
Except you can choose which weapons exploded crates can set off.
or alternatively, exploded crates will set-off whichever weapon it contained;
unless if it contains something like worm select, then it explodes normally.
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Dora commented
I had the same idea. It would add a little more unpredictability to the game. More funny moments.
I think it should be rare though and for example like Cammy says 1 cow instead of 3.
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Cammy commented
That could cause problems. though. Like say 3 cows running out of a crate could really ruin a game for a player with all his worms piled in one spot...
Could work if only one cow ran out though.
Also, would a crate containing petrol bombs produce a "prominent" fire (That stays for a few turns)?
Does a grenade explode instantly or after 3 seconds?
Lots of variables... -
Lei commented
'Making other animals / weapons / projectiles jump out of their crates is a different notion.'
That was what I was suggesting. Apologies again for the confusion.
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That option does not change the behaviour of exploding crates. If a crate contained a sheep in it - regardless of the "All crates contain sheep" option, or any others - a sheep will jump out when the crate explodes. Making other animals / weapons / projectiles jump out of their crates is a different notion.
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Lei commented
Oh, might have not expressed myself clearly there, sorry for the confusion.
I meant the cheat "All crates contain sheep"
Like when enabled, once a crate explodes, a sheep is released into the air and then explodes upon impact.
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Isn't this synonymous to setting the crate probability of all weapons except one to zero?