Making a "Specialist Worm Mode" from wwp playable here.
Specialist Worm Mode is the wormpot option in wwp that allowed to create a scheme based on that.
Each of the 4 worms in the scheme could carry and use just the weapons specific to it. If a scheme was played with 8 worms, there were 2 specialist worms of each type.
Such scheme required tactic and knowing worm order to determine which worm is which specialist to plan attacks and tactics.
Why only 4 worm? Ideas good for a new shemes.
Would be great if the 'specializations' could be extensively customizable though (specific weapons), instead of just a default.