Allow "Amazing", "Brilliant"... sounds to be played when maximum damage is dealt.
Idea from here:
It is said that these sounds are completely disabled in 220.127.116.11. However, I hope it can be re-enabled in a different condition -- if the player has dealt 100% (not 50%) the maximum damage possible from an exploding projectile.
If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.
i don't think it even needs to be over great distance. i mean a perfect zook against a hard wind even if the worm is on a ledge just above is still achievement. easy to get 90% but a headshot is always a headshot. with shotgun however great distance should be required cos it really isn't that hard to pretty much always get 25hp damage
In addition to these sounds, could the other sounds like "leavemealone", "uh-oh" which are unused by the game be made to play?
Keith Brown commented
I agree with Chip. It needs to be based on an actual kill, rather than a damage magnitude. His suggestions are also plausible and realistic
I say have them like this:
Brilliant = Kill the final worm to an enemy team (killing off an enemy team).
Excelent = Kill 4-5 worms with a single shot.
Amazing = Kill 6+ worms with a single shot.
Perfect = Kill a worm outrigth from full starting HP or more (not awarded if the worm went in the water)
I also have never heard the goaway or leavemealone speeches either. Are they too unused or just too impractical to hear?
Will this happen?
What if these sounds depended on damage *and* "shot length" based on some formula? E.g. doing 25 damage with shotgun at close range is very easy, but hitting a worm 1500px away might not be.
Shot length would be the whole length of the path of the projectile/animal/etc.
I don't know when or what condition the sounds were played in 18.104.22.168, but I just want them to be used again in the future beta, especially when some "crazy" actions are done.
I agree. The maximum theoretical damage with a Bazooka is 50 (not counting fall damage), but you'd need to make the shell explode in the middle of the worm. Also, the maximum damage of a shotgun blast is 25, but it's considerably easier to achieve.
The definition of "100% damage" is the thing that bothers me about this suggestion. What's 100% damage with a flame thrower? What's 100% damage with cows? Hard to define.. Also, there's still fall damage, mines and barrels that can make a single shotgun shot worth 100+ damage. Not trying to turn your suggestion down, just giving (hopefully constructive) criticism. =)