Allow quitting after victory/defeat is inevitable
For both offline and online....
A few weeks ago I challenged myself to complete a tower map with fast rising water, and only 5 seconds per turn and no batty. With games being very short, it was getting annoying when I pressed Esc SLIGHTLY too late, and had to watch the worm sink, and all the outro malarky.
For offline games, I suppose this includes being able to pause after entering the "inevitability phase"
3
votes
Zantier
shared this idea