Make the mine fuses have the ability to carry on into the next turn without the next turn having to wait for the mines to blow.....changing
Make the mine fuses have the ability to carry on into the next turn without the next turn having to wait for the mines to blow.....If using scheme eddy the mines can exceed 5 seconds which is pretty sweet but the turns always wait on the mines....It would be really really cool if the fuses could carry on over and surprise explode after whatever timer you chose for it.........and just for the below dude...project x allows you to designate whatever fuse you want for mines without affecting pre generated mines...
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Curtis
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