Scheme ideas
-Liberate option: with this option on more weapons may become liberated, for example;
-Old woman liberated with timer 5
-Pigeon flies randomly away and explodes after 3 seconds or after contact with worm/terrain
-Crazy cow is released
-When crate containing a firearm is destroyed some bullets randomly fire away
Of course the change of happening would be low, so it won’t be annoying. It would add a little extra unpredictability to the game.
-I would also love to see booby trapped crates back! How about another less damaging booby trap ala Worms 4: Mayhem? Like;
-25 to 75 health removed and turn over, no explosion (could be circling stars around the head of the worm when this happens.)
So the options could be booby trapped crates (all), explosive crates, health damage crates.
-Biohazard/poison barrels, and the option to turn them on and off
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Dora commented
Or is this already the case?
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Dora commented
I wanted to make another suggestion so I used another email of mine. He he.
I would also like to see a random option for objects. So the level might have 8 mines, 8 barrels, 4 mines and 4 barrels, 2 barrels and 6 mines etc.