"Last used worm" option
After random worm select (implemented in 126.96.36.199), it would be nice to have "Last used worm" as an option for in-game worms order. It should automatically select the worm which ended the previous turn, instead of the next one. Of course, you can always change it pressing TAB. It would be very useful in schemes like RRs, so you don't have to destroy your TAB button to select your moving worm. =)
This should be easy to add in the new scheme format.
I agree. It should just be a scheme option.
Tipically, when you play a Tower Race or a Big Rope Race, you got three worms, just in case your moving worm dies. This can be really uncomfortable, since you have to press your tab button two times at the beginning of every turn to select your moving worm. So, implementing the "Last used worm" option would avoid worms rotation and solve the issue. Obviously, respawning the worm upon death would solve this too, but it should be more difficult to realize. Furthermore, falling into water could be not the only issue. A worm could also fall in a unused portion of the map, without dying. Am I wrong?
What if you want to try several times in one go? For example in an online TTRR where you get multiple tries. (I suppose adding an option to make make loss of control teleport the worm to the start would fix that, but then you'd need to keep track of the number of tries manually.)
AdminDeadcode (Admin, Worms Armageddon) commented
It's much better to go straight to the source of the issue. In this case, you want to avoid automatic worm rotation in a Rope Race. But the reason you need multiple worms in the first place is just to safeguard against being dropped from the game due to losing all your worms to drowning.
Automatic respawning upon death (as a scheme option) will solve this.
Is there any reason to add a "Last used worm" option if there's already a respawning option?
explorer09: I don't see that as a reason against implementing the option. If it's meant for non-time trial Rope Races [where worm selection is always enabled] only and clearly marked as such, it wouldn't hurt having it in there as an option.
And who's to say the setting couldn't engender a new type of scheme altogether someday...
I personally think this idea is bad. If you don't have Select Worm, this option will make other worms useless because they'll never take a turn (until the active worm die).