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Worms Armageddon: Gameplay

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2v2 Anti-quitter system

when u play a 2v2 game, sometimes one of the players quit the game,desync or disconnects form the host.So, how about letting his teammate control his team??

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worm-kun shared this idea  ·  November 19, 2008  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
AdminCyberShadow (Admin, Worms Armageddon) responded  ·  August 14, 2010

Transferring control “live” will probably be untrivial. We’ll probably make taking over someone’s teams possible with the resume-from-replay feature ( http://feedback.worms2d.info/pages/general/suggestions/72462 ).

Update: this is planned for 4.0, along with being able to reconnect to the game and get back control over your surrendered team.

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AdminCyberShadow (Admin, Worms Armageddon) responded  ·  November 19, 2008

Transferring control “live” will probably be untrivial. We’ll probably make taking over someone’s teams possible with the resume-from-replay feature ( http://feedback.worms2d.info/pages/general/suggestions/72462 ).

AdminCyberShadow (Admin, Worms Armageddon) responded  ·  November 19, 2008

Transferring control to another player “live” will probably be untrivial, but we could allow doing this when resuming a game from a replay ( http://feedback.worms2d.info/pages/general/suggestions/72462 ).

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  • DArK`X`LOrD commented  ·  March 23, 2011 05:27  ·  Flag as inappropriate  ·  Edit…  ·  Delete…

    not bad ;)

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  • Saad commented  ·  January 25, 2009 18:25  ·  Flag as inappropriate  ·  Edit…  ·  Delete…

    You should do it too when someone of the team is AFK!

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  • Maz commented  ·  November 19, 2008 10:22  ·  Flag as inappropriate  ·  Edit…  ·  Delete…

    A minor query: If a player's disconnected during a turn, how feasible would it be to transfer control to the teammate to complete the turn?

    @ Malevol3nt: Good point, I hadn't thought of that. Unless an external AI can be programmed to adapt to game types, which would require considerable time and effort, then switching players is the best option.

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  • Malevol3nt commented  ·  November 19, 2008 08:36  ·  Flag as inappropriate  ·  Edit…  ·  Delete…

    Not a bad idea. I guess cyber could incorporate this in the new scheme format maybe..? Maybe a switch for "teamgame" in the scheme. So when someone quits in your team you automatically get the controls for that team handed to you.

    @ Maz: CPU AI could only play normal games, what about popular schemes like shopper? It just wouldn't work without rewriting a major part of AI.

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  • Maz commented  ·  November 19, 2008 08:28  ·  Flag as inappropriate  ·  Edit…  ·  Delete…

    Perhaps if one side has 2 teams of 4 worms, for example, then it becomes 1 team of 8 worms, that both players can control.

    Or, allow a CPU player to take control, which is a popular choice in many online games.

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