2v2 Anti-quitter system
when u play a 2v2 game, sometimes one of the players quit the game,desync or disconnects form the host.So, how about letting his teammate control his team??
Transferring control “live” will probably be untrivial. We’ll probably make taking over someone’s teams possible with the resume-from-replay feature ( http://feedback.worms2d.info/pages/general/suggestions/72462 ).
Update: this is planned for 4.0, along with being able to reconnect to the game and get back control over your surrendered team.
not bad ;)
You should do it too when someone of the team is AFK!
A minor query: If a player's disconnected during a turn, how feasible would it be to transfer control to the teammate to complete the turn?
@ Malevol3nt: Good point, I hadn't thought of that. Unless an external AI can be programmed to adapt to game types, which would require considerable time and effort, then switching players is the best option.
Not a bad idea. I guess cyber could incorporate this in the new scheme format maybe..? Maybe a switch for "teamgame" in the scheme. So when someone quits in your team you automatically get the controls for that team handed to you.
@ Maz: CPU AI could only play normal games, what about popular schemes like shopper? It just wouldn't work without rewriting a major part of AI.
Perhaps if one side has 2 teams of 4 worms, for example, then it becomes 1 team of 8 worms, that both players can control.
Or, allow a CPU player to take control, which is a popular choice in many online games.