Make Invisibility more customisable
Invisibility is almost never used in W:A, probably because it's too limited.
It should be able to last regardless weapon usage. The number of turns -or even round time- it lasts should be configurable.
A scheme option should set whether players are able to see invisible team members or not.
Another option could be to let weapons disable opponent invisibility once an invisible worm gets hit.
Perhaps this way invisibility becomes worthy or fun to be used in games.
Instead of making it configurable in every conceivable way, how about we agree on some options which would be useful the most? Everyone seems to agree that having the screen follow invisible worms can be bad… what else?
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Rodent commented
You people obviously don't play kaos... there invisibility is most powerful utility/weapon! :D
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Rodent commented
You people obviously don't play kaos... there invisibility is most powerful utility/weapon! :D
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OutofOrder commented
@ CyberShadow:
Mainly to be able to remain Invisible for a configurable amount of turns, regardless weapon usage. -
Ricky commented
Also what Franpa said, in its present form invisibility is really no good because camera follows the worm and gives the opponent an idea of location of the worm so at least this should be corrected.
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Ricky commented
i would like this! It would make us want to use invisibilty unlike it is now...
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Franpa commented
Also, have an option to prevent the camera from following invisible players for other players.
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DrMelon commented
Yes please, I do like this.
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Maz commented
pisto: Just reduce/remove your votes from old/planned ideas, that way the fresh ones come to the top.
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pisto commented
I agree, but no more votes left sigh