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booby-trapped crates

Simple, just like Worms1 and Worms2, crates that explode when an misadvised worm step over it.

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anonymous shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

12 comments

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  • Dora commented  ·   ·  Flag as inappropriate

    There could also be different kind of booby traps (but different than I already suggested).

    If booby traps work like a crate with something in it, the explosion could be different depending on what's inside: a dynamite explosion with a booby trapped dynamite crate, a poison cloud explosion with a booby trapped skunk crate, and maybe more.

    If a booby trap is like a crate with something in it, you could have the same but instead; the normal one would be common, a poison cloud rare, a dynamite blast one very rare, and maybe more.

  • Anonymous commented  ·   ·  Flag as inappropriate

    Worms mayhem has some nice booby traps as well. Like health damage without a explosion. It would be nice.

  • AdminCyberShadow (Admin, Worms Armageddon) commented  ·   ·  Flag as inappropriate

    In 4.0 or whenever the new scheme format will be added, we'll make sure to add an easily-accessible "scheme comparator" feature. This will display the name of a scheme you saved closest to the host's scheme, and a full list of differences - so you'll be able to see such settings outright. Anyway, it would be a problem to add W2-like booby-trapped crates as an option then.

  • Franpa commented  ·   ·  Flag as inappropriate

    Maz, maybe make the option appear in the game lobby under the scheme name like the other quick access functions?

  • Maz commented  ·   ·  Flag as inappropriate

    lnsanozuke, Archos: That's fine. I respect your opinions regarding this, and I usually support adding more flexibility to the game.

    There are consequences with this decision, that go beyond choice. If a player forgot to check if it's turned on, collecting a crate could cost him the game, that's what I'm concerned about. But if everyone knows this option's on, go for it.

  • Archos commented  ·   ·  Flag as inappropriate

    If there's an option to turn it on, people who dosn't like it just need to let it off, right? I think it would be good to be implemented, since those who like have an additional option for their gameplay, without affecting the overall gameplay.

  • Insanozuke commented  ·   ·  Flag as inappropriate

    maz... you should be able to CHOOSE if you want to ENABLE OR NOT the BOBBY TRAPS in the game... ¬¬
    it wold NOT DISRUPT the GAMEPLAY, because the DEFAULT SHOULD BE DISABLED.
    it wold be only another OPTION to add some FUN for THOSE WHO WANT.

  • Maz commented  ·   ·  Flag as inappropriate

    I wouldn't mind health crates that occasionally could be booby trapped to do damage, but not explode or end a turn. The crate would always keep the worm with a minimum of 1hp.

  • Maz commented  ·   ·  Flag as inappropriate

    Team17 removed booby traps from W:A because it disrupts the gameplay, turning the game more into pot luck. And T17 kept getting them while playing Worms2 online.

    There would have to be a larger incentive to collect crates, such as better weapons more frequently, to make it worthwhile.

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