I suggest you ...

Add health crates with random amounts

The current settings for health crate amounts range from 0 to 255. I suggest that the setting for 0 be changed to random, which would be from 1hp up to half of the worm's starting hp (e.g 1 to 50).

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Maz shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

11 comments

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  • Rodent commented  ·   ·  Flag as inappropriate

    Some schemes use 0 hp crates(guess what schemes? roping schemes :D ) so it would be nice if you add "?" sign like there is in mine fuse setting. If mine can be 0(instant) why health crate wouldn't be able to be 0?

  • Franpa commented  ·   ·  Flag as inappropriate

    Maybe have it so you can set both a minimum and a maximum when in "random" mode and you click the health icon it self (on the right of the adjustment bar) to switch between random or not?

  • Scrub commented  ·   ·  Flag as inappropriate

    Good idea for "fun" schemes (ex. crates hysteria, rubbersupersheeper, mole shopper).

  • GodiTo commented  ·   ·  Flag as inappropriate

    its a bad idea i think, becoz of Roper scheme. but anyway, if random health, then random damage too pls^^ that scheme could be RoperExtraFun

  • Maz commented  ·   ·  Flag as inappropriate

    There is potentially more depth when thinking about whether to collect a health crate, if you don't know how much health it contains. There could be an element of strategy, if the amount inside were already known before collecting it, making a choice between two health crates left and right, for example.

  • Maz commented  ·   ·  Flag as inappropriate

    Actually scrap that, just select the amount as usual, and add an option for health crates to randomly have between 1hp to [amount].

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