Add health crates with random amounts
The current settings for health crate amounts range from 0 to 255. I suggest that the setting for 0 be changed to random, which would be from 1hp up to half of the worm's starting hp (e.g 1 to 50).

Many people seem to like this pretty “random” idea :) Anyway, this should be easy to add in the new scheme format.
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Rodent commented
Some schemes use 0 hp crates(guess what schemes? roping schemes :D ) so it would be nice if you add "?" sign like there is in mine fuse setting. If mine can be 0(instant) why health crate wouldn't be able to be 0?
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wowwow commented
Good idea , as a scheme option
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FoxHound commented
It should be opcional: a scheme setting! Good idea
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Franpa commented
Maybe have it so you can set both a minimum and a maximum when in "random" mode and you click the health icon it self (on the right of the adjustment bar) to switch between random or not?
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Scrub commented
Good idea for "fun" schemes (ex. crates hysteria, rubbersupersheeper, mole shopper).
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GodiTo commented
its a bad idea i think, becoz of Roper scheme. but anyway, if random health, then random damage too pls^^ that scheme could be RoperExtraFun
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worMatty commented
I like the extra fun brought by gambling.
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So you're suggesting that the random amount of health in a crate health be viewable or not? Or, say, only when using Crate Spy?
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Maz commented
There is potentially more depth when thinking about whether to collect a health crate, if you don't know how much health it contains. There could be an element of strategy, if the amount inside were already known before collecting it, making a choice between two health crates left and right, for example.
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What do you need this for?
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Maz commented
Actually scrap that, just select the amount as usual, and add an option for health crates to randomly have between 1hp to [amount].