Zooming during gameplay
Zooming would means that you can fully increase/decrease the screen. Its not the resultion. Zooming would be good, for example when an armageddon starts and you want to see the whole map during destroying
This is not possible with the current rendering engine (DirectDraw palletted display). This will be possible once 4.0 will switch to OpenGL.
Do you think you'll do it in 4.0, in that case? I would love this feature.