Zooming during gameplay
Zooming would means that you can fully increase/decrease the screen. Its not the resultion. Zooming would be good, for example when an armageddon starts and you want to see the whole map during destroying
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This is not possible with the current rendering engine (DirectDraw palletted display). This will be possible once 4.0 will switch to OpenGL.
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Haven commented
Do you think you'll do it in 4.0, in that case? I would love this feature.