invisibility, the camera and sound
I like to suggest, if it's possible, that the camera do not follows invisible worms. It's useless to use it if an opponent uses a low resolution and knows exactly where you are.
Also, in a sidenote, the worms still makes sounds when, for example, jumps invisible. I personally think that i'l be good if it doesn't
Somewhat of a duplicate to:
http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/74407-make-invisibility-more-customisable
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sebigut commented
Well, now I have rethink it and I agree with you: sound should stay. But not camera panning, because it's not fair: People with low resolutions can follow more precisely enemy worms than peolple with high resolutions. Also, if my enemies can know so easily the location of my worm I find it quite useless.
(Sorry if there is any English error)
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KoreanRedDragon commented
Removing both camera following and sounds made could drastically change the power of the Invisibility utility. I certainly think at least sounds should stay, because it isn't logical for them not to be there.
Other than that, yes, camera panning can give you out, but it's never going to be very precise. You get an advantage anyway.