Worms Armageddon

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Worms Armageddon

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  1. Simple, just like Worms1 and Worms2, crates that explode when an misadvised worm step over it.

    62 votes
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    13 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  2. The current settings for health crate amounts range from 0 to 255. I suggest that the setting for 0 be changed to random, which would be from 1hp up to half of the worm's starting hp (e.g 1 to 50).

    40 votes
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    11 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  3. Can You Add The WormPot and all its features like in WWP

    18 votes
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    3 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  4. I think that the player should be able to see the retreat time clock , as in the Replays

    15 votes
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    5 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  5. Make the mines placed by players have the same fuse as the scheme setting (0, 1, 2, 3, random) instead of fixed 3sec fuse. Apply to Mine Strike too.

    14 votes
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    5 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  6. After random worm select (implemented in 3.6.29.0), it would be nice to have "Last used worm" as an option for in-game worms order. It should automatically select the worm which ended the previous turn, instead of the next one. Of course, you can always change it pressing TAB. It would be very useful in schemes like RRs, so you don't have to destroy your TAB button to select your moving worm. =)

    7 votes
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    6 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  7. It will be nice to set what do you want to fall in Utility crates , for example , in the classic rubbergame with no weps and lots of crates falling , the Utility "Crateshower" lags a lot and people try to dont collect it.

    Just a menu in ammo menu with % too of what type of utility can appear, for example (10% x2 damage , 5% jetpack , 20% low gravity , etc)

    7 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  8. For exemple when you collect a crate and it is cluster bomb. You will receive x3 ammo (not x1 like the bazooka). I think this could be set for each weapon.

    5 votes
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    1 comment  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  9. split teststuff so to use only the wish option

    3 votes
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    2 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  10. The same way that it is possible to set the flooding speed, i think that the poison of the Nuclear Bomb option could be set too. The combination of the flooding speed with the chosen values of the Nuclear Bomb could do a very strategic scheme.

    2 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  11. It would be nice to set the crate pobability of the super weapons because some of them can be good to find in a crate for a scheme, but others should never appear (armageddon for exemple in many cases). This should be possible without breaking RubberWorm's schemes.

    1 vote
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
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