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Worms Armageddon

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Worms Armageddon

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8 results found

  1. Add KawooshKick to HostingBuddy

    3 votes
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  2. THIS MESSAGE MAY CONTAIN BAD GRAMMAR

    Hey, I'm creating an optional WormNET server, with UnrealIRCd and some ASP scripts, but this game not support correctly servers with UnrealIRCd. I searched another IRC server, but I can't found it.

    Also, the game don't show some server messages in the MOTD, such as the server properties, "End of /MOTD" or something

    2 votes
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  3. If it is not something complex, it will surely make new people happier, since nowadays not everybody knows how to do that through windows configuration.

    1 vote
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    This seems really pointless. The Windows setting should be correct most of the time (unless you reinstall using some kind of OEM installation) because Windows asks for your location when installing or activating.

  4. i think u can use wwp secure server for wa to make it more secure
    because in wwp for connect u need hash and only true game can get it
    and the list of games encrypted too
    i think u should get from T17 the source code of wwp and take from the game the encryption and decryption algorithm

    1 vote
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  5. You can see who has what version of Worms Armageddon by typing /v. But it would be good to add the same thing to see who has rubberworms

    1 vote
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  6. In a game, add a button that allows control of the new leader of the host (promoted as the new host), and the other user becomes a participant in the game. This avoids to "rehost".

    1 vote
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    This is not possible due to how W:A’s network model works. Everyone connects to the host; the only way to do it is to have W:A rehost the game by itself.

    We will consider doing something about this in 4.0.

  7. I would like to be able to join a game with Wormkit using the websnooper

    1 vote
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  8. When there is a lot of hosted games, some of them are impossible to join. It would be nice to all the available hosts receive a different color to know which game join. With this new feature the hosts don't need to rehost again just to wait for more players again because of the long time passed in the lobby.

    0 votes
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