Worms Armageddon

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Worms Armageddon

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Worms Armageddon

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  1. add ability to turn worm from side to side while falling, jumping

    How about to add ability to turn worm from side to side while falling, jumping. Optional of course.

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  2. Put more time on grenade, banana and cluster fuses

    Maybe up to 10 - for rubberworms low gravity schemes etc

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  3. add ability to toggle worm select on chute

    How about adding ability to toggle worm select while flying on chute.
    Handy feature it would be!

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  4. New teststuffs

    I was wondering if new update has new test stuffs like "Bungee Shopper stuff" (i.e. /bs), in which everything would be same like /ts except worm won't be hanging after turn end, and "Darts stuff" (i.e. /ds), which would be useful to not get messed up by accidentally drilling all worms, whch means worms won't hit each other at all.
    These teststuffs would be pretty useful to get the scheme activity back.

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  5. Is this project dead? :(

    1 vote
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  6. allow to view the whole chat history in a game

    allow to view the whole chat history in a game since it started, by pressing ctrl+page down. so that it scrolls up to the very first message posted in a game.

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  7. Show starting weapons and their usage in weapon panel when spectating

    You could see only starting weapons (no super weapon), not weapons collected from crates. This feature would be cool in Intermediate and Elite. In other schemes it would be quite useless.

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  8. Ending time for retreat by pressing a key

    By pressing space (or some other key) player who already attacked, retreated and dont want to move away can skip the rest of time.
    I think the best solution is space when move normally, and enter when moving with BattyRope, but maybe it should be different to not confuse players.

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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  9. Select Worm fix

    Heya. I am Shadow The Worn, and i want WA to have a special DLL file, which will fix the Select Worm utility. The problem of the Select Worm utility is that it makes the worm to pick up the Bazooka early (and the Tab key is not responding). Because of this, Select Worm is kinda buggy (through it usually works well after instailing, updating or resetting the game). The DLL file, which will fix the Select Worm utility, is titled wkSWFix. Once instailed into the folder with Worms Armageddon files, it'll disable autoselect of a weapon when Select Worm utility is selected and activated, but this DLL file will re-enable the autoselection again, once the chosen worm moves. This DLL file is pre-installed in folders with 4.0 and onwards. It is also avaliable as a separate download for 3.7.0.0 and 3.7.2.1.

    Heya. I am Shadow The Worn, and i want WA to have a special DLL file, which will fix the Select Worm utility. The problem of the Select Worm utility is that it makes the worm to pick up the Bazooka early (and the Tab key is not responding). Because of this, Select Worm is kinda buggy (through it usually works well after instailing, updating or resetting the game). The DLL file, which will fix the Select Worm utility, is titled wkSWFix. Once instailed into the folder with Worms Armageddon files, it'll disable autoselect of a weapon when Select Worm…

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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
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