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Worms Armageddon

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305 results found

  1. Network disconnects or real-life reasons shouldn't mean that the match can't be completed. There should be a way to resume a game with the same players using the replay file.

    230 votes
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    under review  ·  33 comments  ·  Replays  ·  Admin →
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  2. Downloading the same large map file(more than 500k or maybe 1mb)again and again its preety anoying....how about a map recognising metod??,so you dont have to download the same map twice (maybe comparing the dimensions and the size of the local maps with the host map,so it doesnt matter the name of the file)

    135 votes
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  3. Ranks and secure logins should be made to work again, but anonymous logins should be preserved.

    107 votes
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    Ranks and secure logins are part of 4.0’s WormNET design. However, I don’t see strong reasons (and lots of counter-reasons) to keep anonymous logins in 4.0. Also, how the ranks, experience etc. are calculated remains an open and very complicated question.

  4. worms in real time, all players playing in the same time

    91 votes
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    8 comments  ·  Gameplay  ·  Admin →
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  5. Is it possible to have other wormnet users to hear custom soundbanks and fanfares without downloading them?

    88 votes
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    6 comments  ·  Teams  ·  Admin →
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    This is a complicated question. We intend to add this for 4.0, however this is complicated by that it’d be too easy to annoy people with custom soundbanks -therefore they must be easily mute-able.

  6. For stuff like destructable / non-destructable terrain, perhaps custom background, ...

    81 votes
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    9 comments  ·  Maps  ·  Admin →
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  7. Allow to choose a map from User/SavedLevels directly from the menu before the game (without going into the map editor and loading the map)

    72 votes
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    under review  ·  6 comments  ·  Interface  ·  Admin →
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  8. Simple, just like Worms1 and Worms2, crates that explode when an misadvised worm step over it.

    65 votes
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  9. from W1:
    --Candy
    --Geiger
    --Junk
    --Mars
    --Nam
    --Snow

    from WWP:
    --Domestic
    --Dinos

    64 votes
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    0 comments  ·  Maps  ·  Admin →
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    I’m not sure Team17 will let us to just add stuff from the other games, but we can look into implementing custom landscapes, and make those file formats importable.

  10. Adding an option to turn on extra eye candy would be nice;
    It could include;
    * Sun/Moon in the background.
    * Day/Night Cycle (dimming screen, brightening, moving sun+moon, changing gradients) for the Above.
    * See Through Water
    * Dock-Style weapons panel instead of standard grid
    * More and Prettier particles on explosions
    * Terrain Debris (blow up some land, little chunks plop into the water)
    * Worm Smears (hitting a worm into a wall hard enough will leave a little pink smudge behind on the wall)
    * Terrain Singes (little black marks left on terrain from petrol bombs, etc)
    *…

    48 votes
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    11 comments  ·  Graphics  ·  Admin →
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    I am changing my stance on this idea… when we switch to OpenGL/true color, adding some simple (optional) additional effects using OpenGL could be possible.

  11. when u play a 2v2 game, sometimes one of the players quit the game,desync or disconnects form the host.So, how about letting his teammate control his team??

    45 votes
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    5 comments  ·  Gameplay  ·  Admin →
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  12. You have to place just the first worm, and all your worms of the team are placed there. Useful for races scheme like TTRR, Big RR, Bungee Race, etc. Even CTF. Could be an option in the host lobby like /ap (auto place). This is different than to mark an area on the map editor or something. Every player choose where to put their entire team.

    43 votes
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  13. A mini-camera at the top right or left (150*150 px or smaller) to check the weapon trajectories. So, in this way, you can hide your worm after shot while you monitor your granade!
    To me, this is necessary in an elite or hysteria scheme where there is few time to hide worm.

    42 votes
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    7 comments  ·  Graphics  ·  Admin →
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  14. There are alot of weapons in game which the AI cannot use. Some weapons follow simular opperational techniques as others (such as Priceless Ming Vase being used like Dynamite)
    Further more, it appears that the AI will not use some of its weapons until it runs out of ammo for others. For example, the AI wont use Cluster bombs till its out of ammo for Grenades. Could the AI be made to work out which weapon would be better rarther than just using what's next?

    If this would make too much of a change to things like missions, then this…

    41 votes
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    8 comments  ·  Gameplay  ·  Admin →
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  15. The current settings for health crate amounts range from 0 to 255. I suggest that the setting for 0 be changed to random, which would be from 1hp up to half of the worm's starting hp (e.g 1 to 50).

    40 votes
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  16. Obviously, this would only be useful on indestructable landscape. Would be interesting in boomraces, shoppers, etc.

    35 votes
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  17. Unused in WA:
    --Worm Strike (air strike with worms as payload)
    --Bible Bomb (massive cluster bomb?)

    Available in W2:
    --Homing Strike (air strike with homing missiles)
    --Homing Cluster (cluster bomb with homing clustlets)
    --Cloned Sheep (herdable sheep)

    Available in WWP:
    --Colour mines/intelligent mines (player does not trigger his own mines)

    35 votes
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    5 comments  ·  Gameplay  ·  Admin →
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    I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

  18. The three unused, original weapon sprites - laser, Sheep-on-a-rope and black gun - would be great additions of new weapons with unique mechanics.

    Add them as default weapons.

    My proposals on the weapons' mechanics:
    1) Laser:
    a two-shot weapon with low damage (~15hp);
    fires a laser beam for a certain amount of time (~10sec);
    can be aimed during firing (like the flamethrower);
    the beam will cut through terrain and create a tunnel too small for worms but big enough for animals and other projectiles;
    a worm hit by the beam will get nudged slightly (like the prod);
    the laser beam…

    33 votes
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    1 comment  ·  Gameplay  ·  Admin →
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    I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

    Edit: maybe I should make it clear that just because someone drew these sprites, it’s still not trivial to add them as new weapons. They need to be converted, palletized, added to the graphics archives and redistributed, not to mention all the game engine changes required to make these work.

  19. Extra slots should be configurable by the host. This would allow more than (7 - # of Teams) people to be in a game that, for some reason, many people would like to spectate it live (either to look or chat). Examples: popular tournament finals, clan matches with lots of members present from the duelling clans, playoff matches for leagues, matches between clan members with many members online, etc.

    32 votes
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    It would be much easier to do this outside W:A, kind-of-like a retranslation bot. That would resolve all the UI design and protocol issues. Would that work as a compromise?

  20. Let's face it: The fact that we cannot see the whole map can be annoying at times. It's even worse for lower resolution monitors but even on a 1600x900 monitor you cannot always see the whole map.

    Here is my idea:
    Let's just have the option (switch it ingame with a hotkey, of course) to show a mini-map.
    This mini-map can display many informations, but the most important is of course the places of the worms which could be indicated with a circle in the team color or something similar.

    I hope you can add this feature and wish you…

    31 votes
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    7 comments  ·  Interface  ·  Admin →
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